Furious Tempest

Furious Tempest is a Standard Air Arcana in Wizard of Legend

Description
Throw a ball of swirling air in the direction you are aiming. When the ball of air hits it creates a vortex of swirling winds, which deals 5 hits of 8 damage. Holding the attack button will charge up the ball of air causing the vortex to cover a larger area and hit up to 10 times before pulling enemies in with a large gust of wind which deals 20 damage.

Strategies
You are vulnerable while charging up Furious Tempest, so keep a safe distance from enemies to avoid taking damage and being interrupted.

When the ball is fully charged up it causes the vortex to pull enemies together, allowing you to follow up with other arcana.

Spell combos

 * Combos well with fire and forget spells with a large area of effect, such as, or  as they give you time to charge up Furious Tempest.
 * Movement arcana such as or  can allow you to close the gap between you and enemies hit by Furious Tempest, while simultaneously dealing damage to them.
 * Using arcana that immobilise enemies e.g., or  are useful to prevent enemies from interrupting you while you charge up Furious Tempest and ensure that you hit a target.
 * Agent arcana can distract and attack enemies that are targeting you while you charge up.
 * Furious Tempest pairs well with most jump arcana such as, or , as they can hit all the enemies pulled together by the vortex and help to close ground.

Item combos

 * may be useful if playing on console as it shows the trajectory of Furious Tempest, making it easier to aim.
 * increases damage of the vortex.
 * allows Furious Tempest to destroy all enemy projectiles it comes into contact with.
 * Relics that have a chance to inflict a debuff on hit such as or  can be effective due to its high hit count. However  will have almost no effect as the additional hits from the vortex can break its freeze.