Arc Sphere

Arc Sphere is a Signature Lightning Arcana in Wizard of Legend

Description
Create a small sphere of electricity in front of you that deals 10 hits of 5 damage and applies a shock that deals 5 hits of 2 damage each.

If enhanced, the size of the sphere is also increased while lasting for a longer duration, dealing up to 14 hits of damage.

Charged Signature: Create a large mass of electrical spheres that deals 16 hits of 10 damage and shocks foes.

Strategies
This arcana is good for damaging and locking down foes in a small area, opening them up for a follow-up attacks that preferably have low knockback to keep foes in the sphere. However, it does lack in range and cannot destroy projectiles. To maximize damage, group foes up close together.

The charged Signature version is consistent in its damage even if foes are in the outer edge of the attack.

Since the sphere remains stationary it is great for dealing lasting damage to bosses or minibosses during their downphase.

Spell combos

 * covers a similar area and becomes safer to charge if Arc Sphere is first used to hitsun enemies.
 * has low knockback, allowing foes to remain in the sphere.
 * can be used to follow-up and will deal more damage consistently against trapped foes.
 * boosts damage in a similar area.
 * and can be used to group enemies together so that Arc Sphere can hit all of them at once.

Item combos

 * will triple the chance to get critical hits.
 * increases the duration and damage of the shock applied to enemies.