Circuit Line

Circuit Line is a Dash Lightning Arcana in Wizard of Legend

Description
This arcana passively builds up charges up to a maximum of 3. Each cast uses one charge, causing you to dash forwards in the direction you are moving, leaving an electrical orb at the start and end points of the dash. After a delay of 1.5 seconds, the orbs link together with a stream of lightning that deals 6 hits of 2 damage to any enemies caught within it.

If enhanced, the stream of lightning deals 8 hits of damage.

Dashing multiple times in quick succession adds additional orbs to the chain. 1.5 seconds after the final orb is added, all nearby orbs are connected with the final orb linking back to the first. Each individual chain created causes all chains to hit an extra 2 times.

Strategies
Repeatedly dashing back and forth through enemies causes several lightning streams to stack up, dealing high damage simultaneously when they activate.

Dashing around a room several times will create a "cage" of lightning streams, preventing enemy movement and dealing damage over a large area.

Enemies may move out of the area covered by the streams before they activate. Try to immobilise enemies via freeze, shock, entanglement to ensure that they are hit by Circuit Line.

Having a high cooldown reduction can cause a charge restore before the streams activate. This allows you to create an infinite amount of streams that last an extremely long time, dealing massive damage over an entire room.
 * This can be achieved by starting with or,  and . Picking up any other cooldown reducing relics (, , , , , etc) will lower the cooldown enough to create an infinite chain.

Spell combos

 * Arcana that freeze, entangle or otherwise immobilise enemies (e.g., , ) can be used to prevent enemies for retaliating against you while you repeatedly dash through them.
 * is useful for grouping enemies together to maximise the damage dealt by the lightning streams.

Item combos

 * adds 1 additional charge, taking the total up to 4.
 * Relics that have a chance to apply a status effect, such as and  work well with this arcana due to the large number of hits potentially applied.  also combos well as subsequent hits from the orbs will not unfreeze the enemy.
 * Allows three dashes on a single charge, which can result in a significant number of chains.
 * increases the damage of the streams.
 * will enhance this arcana and reduce its cooldown to 2.4 seconds.
 * causes you to evade all attacks while dashing.
 * can give this arcana unlimited uses upon defeating an enemy.
 * causes arcana used after a dash to deal additional damage.
 * increases health when this arcana is equipped.
 * prevents signature charge from decaying while you are dashing.
 * reduces the cooldown to 3 seconds.
 * adds a chance to restore a dash charge and evade all attack while dashing.

Additional notes

 * When multiple charges are used consecutively, certain timing can cause orbs to group separately.
 * Orbs will not connect when placed too far from each other.