Spike Track

Spike Track is a Dash Earth Arcana in Wizard of Legend

Description
Dash forwards in the direction you are moving, leaving behind a trail of rocky spikes that deals 30 damage.

If enhanced, the trail extends in front of you for, doubling its length.

This arcana can still be when on cooldown, but the spikes will not be created.

Strategies
Since the spikes are formed in a line behind you, the only way to deal damage is top dash through enemies.

Spike Track is not good at dealing with groups of spread out enemies due to the narrow are a covered by the spikes. Try to make enemies more manageable by grouping them together, this allows the spikes to hit all of them at once.

The enhanced version can be used to "snipe" enemies from afar as you move towards them.

Spike Track deals high enough damage to stun most enemies.

Spell combos

 * and can be used to group enemies together, allowing Spike Track to deal with them effectively.

Item combos

 * increases the damage of t spikes.
 * adds an additional charge allowing this arcana to be used twice.
 * will enhance this arcana and reduce its cooldown to 2.9s
 * causes you to evade all attacks while dashing.
 * can give this arcana unlimited uses upon defeating an enemy.
 * causes arcana used after a dash to deal additional damage.
 * increases health when this arcana is equipped.
 * prevents signature charge from decaying while you are dashing.
 * reduces the cooldown to 3.7s.
 * adds a chance to restore a dash charge and evade all attack while dashing.

Additional notes

 * Spike track has the highest base damage of any dash arcana.
 * Despite emerging from the ground, the spikes can travel over pits.