Gust Burst

Gust Burst is a Dash Air Arcana in Wizard of Legend

Description
This arcana passively builds up charges to a maximum of 2. Each cast uses one charge, causing you to dash forward in the direction you are moving, leaving behind burst of air which pulls enemies together and deals 5 damage. Enemies caught by the burst are then pushed towards you by a draught of air, dealing 10 damage.

If enhanced, you create a second burst of air at the end of the dash, which also deals 5 damage.

Strategies
This dash works well to pull enemies into range of close range arcana.

Since this dash pulls enemies with you, it may be difficult to flee from danger if enemies are close to you.

Enemies can be pushed into pits by dashing over them when they are in range of Gust Burst.

Be careful when using Gust Burst near explosive barrels as it may pull them in causing them to detonate, dealing damage leaving you open for enemy attack.

Spell combos

 * or are excellent for following-up on enemies pulled by Gust Burst.
 * Gust Burst pulls enemies into the perfect range for to deal maximum damage.

Item combos

 * increases damage.
 * adds 1 additional charge, taking the total up to 3.
 * heals you whenever you pull an enemy onto a pit.
 * pairs well with Gust Burst since it causes you to hover over pits. This allows you to dash into the middle of large pits and remain safe while any enemies pulled with you are dropped into them.
 * will enhance this arcana and reduce its cooldown to 3s per charge
 * causes you to evade all attacks while dashing.
 * can give this arcana unlimited uses upon defeating an enemy.
 * causes arcana used after a dash to deal additional damage.
 * increases health when this arcana is equipped.
 * prevents signature charge from decaying while you are dashing.
 * reduces the cooldown to ~2.7s per charge.
 * adds a chance to restore a dash charge and evade all attack while dashing.

Additional notes

 * Gust Burst is one of the few dash arcana that has 2 charges by default.