Ward of Lightning

Ward of Lightning is a Standard Lightning Arcana in Wizard of Legend

Description
Summon 1 stationary ward of earth in front of you. The ward creates a large burst of lighting when it is summoned which deals 20 damage and applies level 3 shock. Lighting strikes are randomly called down in the area of the ward which each deal 10 damage. Enemies take 20% more damage from lightning attacks when within its area of effect.

If enhanced, enemies also take 20% damage from earth attacks and the ward's area is much larger.

The ward lasts for 8 seconds before disappearing.

Wards have 50 health and can be destroyed by enemy attacks.

Strategies
Place wards in a room before a fight and try to keep enemies within its area to increase damage from other arcana.

Ward of Lighting can act as a means of quickly immobilizing large groups enemies via its shock, even if you don't utilize it damage boost. Its ability to consistently deal damage and deny area is somewhat unreliable due to the randomness of the lighting strikes.

Placing a ward on a boss at the beginning of their downphase can help to maximize damage dealt by your combo.

Priorities picking up lighting and/or earth arcana when using Ward of Lightning to benefit from its damage increase.

Spell combos

 * Generally, you'll want to use lighting arcana as they'll benefit from the ward's effect.
 * Try to use arcana that have little knockback so you can keep enemies within the wards area of effect. Arcana that cover a large area such as, , or  can also be effective as they cover the entire area of the ward.
 * Even though they don't gain increased damage from Ward of Lighting, and  can be very effective at pulling enemies into the ward's area of effect.

Item combo

 * , and  also deal more damage when their targets are within the ward's radius.
 * increases the duration of the shock applied by the initial burst.
 * increases the wards duration to 11.2 seconds.
 * increases the damage of the ward's attacks.
 * reduces the cooldown to 6 seconds.
 * increases the duration that the ward is active for to 16 seconds.
 * causes 2 wards to be summoned, with their areas overlapping.
 * heals you whenever a ward kills an enemy.

Additional notes

 * The ward increases the damage of its own attacks.
 * If the areas of several wards overlap, they still only increase damage by 20%.
 * Damage inflicted by shock is also increased by the ward.
 * In versus mode, wards can only be damaged by arcana that deal damage from above (,, and most jump arcana). They can take damage from any enemy attack in the Chaos Trials.
 * Its cooldown starts immediately after being summoned so if it expires without being destroyed, it can be immediately replaced.