Dragon Blast

Dragon Blast is a Standard Air Arcana in Wizard of Legend

Description
Conjure a dragon head in front of yourself, which pulls enemies and deals 5 hits of 8 damage before blasting enemies away, dealing 24 damage and slowing them. Any projectiles that enter its area of effect are destroyed.

If enhanced, a second dragon head is conjured beside the first. This has the effect of doubling its area of effect.

Strategies
Dragon Blast is a good combo starter and is good for initialling fights since its large coverage makes it easy to hit many enemies. The knockback from the final blast allows you to keep distance form enemies and the slow makes it difficult for them to gain ground on you, allowing for easy follow-ups with other arcana.

Due to its large area of effect, Dragon Blast is also very effective as defense, allowing you to clear large numbers of projectiles at once.

The knockback can be cancelled by damaging enemies during the animation.

The knockback on the final blast is excellent for knocking enemies into pits.

Spell combos

 * This arcana pairs well with "boomerang" arcana (e.g. or ) as it can be activated while their projectile return to you.
 * Dragon Blast is very useful to set up for jump arcana such as, or  as it blast enemies into their range.
 * Dragon Blast works well to chain together combos of long range movement arcana (e.g., , ) by pulling in enemies that were pushed away by movement arcana. Movement arcana also allow for a quick follow-up on enemies pushed away by Dragon Blast.
 * E.g. Engage enemies with Voltaic Needle, then use Dragon Blast to pull enemies back in for additional damage before finishing with Glacial Cross to gain ground on the enemies that are thrown away.


 * will absorb this arcana, removing it from your inventory and subsequently casting it when used.

Item combos

 * gives signature charge whenever an enemy projectile is destroyed.
 * Using prevents enemies form being pushed away by the final blast, keeping enemies close to you, allowing for a follow up with close range arcana.
 * heal you whenever you knock an enemy into a pit.