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“ | Air arcana usually exhibit fantastic forms that accentuate their potent effects. Quite fitting for an unseen force. | „ |
| ~ Tomi on Air Arcana |
Air, sometimes referred to as Wind, is one of the six elements of Arcana. These arcana manipulate the battlefield through pushing, pulling, and throwing opponents with intense winds. One can be swift like
Leemo's Leaf, slow opponents, or gain boost of speed.
While, it's easy to see the speed and evasion of air, like lightning what it lacks in raw power it more than makes up for it for spamming attacks and disorienting opponents.
List of air arcana[]
| Name | Description | Element | Type | DamageDam | CooldownCD | KnockbackKB | DurationDur | Cost | Pool | |
|---|---|---|---|---|---|---|---|---|---|---|
| Air Burst | Dash forward on a burst of air and knock back foes with a shockwave of wind! | Air | Dash | 15 | 4s | - 50 |
1 | |||
| Air Spinner | Throw a disc of air into orbit around you! | Air | Basic | 6, 10 | 0 | 5, 15 | 12 50 |
3 | ||
| Airborne Slam | Rocket into the sky on an air jet before slamming into the ground to create a violent burst of wind! | Air | Standard | 50 | 6s | 40, 15 | 22 175 |
4 | ||
| Blurring Falconry | Hurl a falcon of wind that repeatedly assails the first enemy it strikes! | Air | Signature | 4 | 4s per charge | 10 | 28 200 |
5 | ||
| Breaking Twister | Unleash a slow moving burst of air that slows and damages all nearby enemies! | Air | Standard | 3 | 7 | 16 150 |
3 | |||
| Cyclone Boomerang | Hurl a rapidly revolving air current that returns to you! | Air | Signature | 15 | 3.5s | 15 | 11 150 |
1 | ||
| Dragon Blast | Summon a dragon formed of wind to draw in enemies before blasting them away! | Air | Standard | 8, 24 | 5.5s | 0, 50 | 27 175 |
5 | ||
| Evading Zephyr | Summon a current of air that causes all incoming attacks to miss while you are moving or using basic arcana! | Air | Standard | n/a | 7s | n/a | 4s | 27 175 |
5 | |
| Fading Petal | Draw in and slow all enemies in an area! | Air | Signature | 8 | 4.2s per charge | 25, 25, 15 | 20 125 |
4 | ||
| Furious Tempest | Hold to charge up and release a stormy ball of wind that implodes at maximum charge! | Air | Standard | 8, 20 | 5.5s | 0, 2, -25 | 26 150 |
5 | ||
| Gale-force Alignment | Unleash a flowing burst of wind that forcefully lines up foes it strikes! | Air | Standard | 3 | 6s | -2, 40 | 11 150 |
2 | ||
| Gust Burst | Dash forward with such force that enemies in the area are pulled into your wake! | Air | Dash | 5, 10 | 3.5s per charge | -20, 50 | 17 50 |
4 | ||
| Gust Volley | Release a volley of piercing winds in a cone! | Air | Signature | 12 | 5.25s | 20 | 21 150 |
4 | ||
| Heroic Leap | Designed by Virtuoso Michael Belloy, this arcana allows you to seize a foe and leap high into the air before crashing down! | Air | Standard | 5, 25, 50 | 6s | -3, 50, 0, 50 | 11 150 |
2 | ||
| Mach Stunner | Fire off a series of sound waves that stun any enemies they strike! | Air | Standard | 3 | 6.5s | 3 | 3s | 26 150 |
5 | |
| Mentis Imperium | Designed by Virtuoso Claire Astrid, this arcana fires off a cloudy arrow that confuses an enemy, causing it to attack itself and other enemies! | Air | Standard | 35 | 6s | 10 | ∞ | 12 175 |
2 | |
| Perforating Jet | Release piercing jet streams of air! | Air | Basic | 3 | 0 | 1 | 12 50 |
3 | ||
| Razor Burst | Dash forward and create a vortex of cutting winds! | Air | Dash | 4 | 5.12s | -2 | ~1s | 17 50 |
4 | |
| Rushing Typhoon | Fly forward with a ring of tumbling winds that locks onto the first enemy struck! | Air | Standard | 25, 5 | 5.5s | 0, 70 | 26 150 |
5 | ||
| Scales of Babylon | Designed by Virtuoso Sean 'Ariamaki' Riedinger, this arcana allows you to lower active cooldowns and steal speed from enemies by blasting them with a burst of air! | Air | Standard | 25 | 10s | 50 | 2 | 13 200 |
2 | |
| Severing Slash | Unleash a barrage of cutting winds! Can be charged for boosted effect! | Air | Basic | 2, 3 | 0 | 9, 16, 16, 20, 20 | 17 50 |
4 | ||
| Shearing Chain | Rush forward while unleashing a flurry of wind slashes! | Air | Signature | 7, 15 | 6s | 12, 34 | 11 150 |
2 | ||
| Sonic Breaker | Release a barrage of booming winds that can be directed at will! | Air | Signature | 4 | 5s | 150 |
||||
| Spiraling Typhoon | Draw in foes with a ring of tumbling winds before striking them away! | Air | Signature | 5, 25 | 5.5s | -10, 40, 60, 60 | 0.7s | 16 150 |
3 | |
| Storm Draft | Release a burst of air that drafts foes and stuns them against walls! | Air | Signature | 20, 30 | 4.5s per charge | 0, -10 | 21 150 |
4 | ||
| Storm Entourage | Draft a bevy of whirling wind so surround an protect you! | Air | Standard | 3, 2 | 5.5s | ~5.5s | 150 |
|||
| Tearing Whirlwind | Rapidly spin forward and pull nearby enemies into your wake! | Air | Signature | 4 | 5.25s | -20, -22 | 1s | 17 175 |
3 | |
| Vacuum Seekers | Summon a trio of seekers that home in on enemies and implode on contact, drawing in nearby foes! | Air | Standard | 16 | 5.4s | 0, -20, -20, -3 | 6s | 11 150 |
2 | |
| Vortex Trap | Dash forward, leaving behind a wind trap that propels nearby enemies into the direction of your dash! | Air | Dash | 10 | 3.5s per charge | 60 | 3s | 22 50 |
5 | |
| Vortex Veil | Surrounds you with a ring of vortex winds that damage and knockback enemies! | Air | Standard | 10 | 6.5s | 26 150 |
5 | |||
| Ward of Winds | Summon a ward of air that slows enemies and increases all air damage done in the area! | Air | Standard | 30 | 8s | 8s | 25 125 |
5 | ||
| Whirling Tornado | Unleash a protective vortex of fierce winds! | Air | Signature | 8, 10 | 6s | -1, 50, 1, 50 | 0.8s | 17 175 |
3 | |
| Whirling Wind Agent | Conjure an agent of wind that buffets foes with whirling winds! | Air | Standard | 7 | 15s | 10 | 10s | 23 200 |
4 | |
| Wind Flurry | Unleash a quick salvo of cutting winds! | Air | Signature | 5 | 0.3s per charge | 3, 1, 75 | 10 125 |
1 | ||
| Wind Salvo | Dash forward, summoning a series of wind arrows behind you! | Air | Dash | 2 | 4.5s | 50 |
||||
| Wind Sentry | Throw a projectile that shoots enemies in the area! | Air | Standard | 5 | 5s | 26 150 |
5 | |||
| Wind Slash | Summon arcs of slashing wind! | Air | Basic | 8, 10, 12 | 0 | 4, 5, 7, 8 | - 50 |
1 | ||
Relics that affect air arcana[]
Rudra's Pinwheel increases air damage by 12%.
Starchy Parachute increases resistance to air damage by 25%.
Neve's Quartz will increase movement speed and evasion if holding seven air arcana.
Breezy Gray Canvas adds a chance to restore a dash charge and evade attacks while dashing, which increases based on the amount of air arcana you have unlocked.
