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Airborne Slam
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Arcana
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Element | Air | |
Type | Standard | |
Subtypes | Melee, Jump, Movement | |
Description | Rocket into the sky on an air jet before slamming into the ground to create a violent burst of wind! | |
Damage | 50 | |
Hit Count | 1 | |
Knockback | 40, 15 | |
Cooldown | 6s | |
Cost | 22 175 | |
Pool | 4 | |
Enhanced
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Description | Creates smaller wind bursts that ripples forward after impact! | |
Damage | 50, 10 | |
Hit Count | 3 |
Airborne Slam is a Standard Air Arcana in Wizard of Legend
Description[]
Jump forward in the direction you are aiming When you land a large blast of air is released in front of you which deals 50 damage, knocks enemies back and slows them.
If enhanced, the blast of air creates small vortices of wind which carry enemies even further away while dealing 2 hits of 10 damage.
Charged Signature: Jumps back and forth multiple times unleashing a barrage of air waves that keeps enemies temporarily stun lock.
Strategies[]
This is a great arcana to initiate fights with since you push away and slow enemies, making it difficult for them to retaliate.
While you are airborne you are unable to be damaged. This allows you to jump over attacks to avoid taking damage from them.
You may need to back away from enemies to ensure they are in Airborne Slam's range.
Spell combos[]
- Spiraling Typhoon can be used to throw groups of enemies into the range of the arcana, allowing for a devastating follow-up.
- Inferno Cannon pushes enemies into the range of Airborne Slam.
Item combos[]
- Dark Katana triples the chance to inflict critical hits.
- Vicious Bunny Ears increases damage dealt and Airborne Slam counts towards its effect.
- Soccer Cleats will increase the damage.
- Jumper Cables will decrease the cooldown to 4.5 seconds.
- Mystic Monopole decreases the knockback of the blast of air allowing for a follow-up with close range AOE arcana such as Terra Ring or Whirling Tornado.