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Arcana are cards that have been traced with preset spells and imbued with a refined form of raw chaos that allow for quick and easy casting of spells.

Arcana versus free casting[]

Directly manipulating chaos to produce spells is difficult and time-consuming, and involves intense focus and precise gestures, but allows more flexibility as to what the effect is.

Arcana have preset spells imbued into them, and wizards can instantly create their stored effects by simply channeling their magic through the card. Arcana are generally created with a specific element and spell effect in mind, and don't allow much, if any, flexibility in their effect.

In the fast-paced and stressful environment of the chaos trials, free-casting is impossible, so competitors must rely on the Arcana that they have brought with them and found along the way.

Elements[]

Element strengths and weaknesses

Each arcana is associated with an element; Fire, Water, Earth, Air, or Lightning, each of which has its own properties, strengths, and weaknesses. An element deals more damage to and takes less damage from its strength, and the reverse for its weakness. These can be seen in the table below:

Element Weak against Strong against
Fire Water Air
Water Lightning Fire
Lightning Earth Water
Earth Air Lightning
Air Fire Earth

Or for simplicity: Fire > Air > Earth > Lightning > Water > Fire, each element being weak to the one on its left, and vice versa.

Elemental enemies are also strong against their own elements (e.g. Freiya takes less damage from water).

Elemental attacks deal -20% damage to targets of the same elemental type, +20% damage to targets that are weak to that element, and -10% damage to targets that are strong to that element.

Chaos Arcana[]

Chaos arcana are an extremely rare and powerful type of arcana. Few wizards are capable of using them, and even fewer can create them. The head of the Magical Council is the only known person capable of crafting chaos arcana, and they are only given out as awards for completing the trials. Due to their rarity, details of their effects remain a mystery at the time of the museum exhibit. In gameplay, they are always treated as enhanced. More than half of them are signatures, a much larger proportion than with the other elements.

Types of Arcana[]

There are four different types of Arcana: Basic, Dash, Standard, and Signature. You can choose one of each for your starting hand.

Basic Arcana are fast, fairly low damage Arcana. If you're not sure what else to do or your other Arcana are on cooldown, it's probably a good idea to use your Basic Arcana. Some builds opt to use their other Arcana and gear mainly to supplement for the Basic Arcana, maximizing its effectiveness by boosting its DPS, using it to trigger additional effects, and drawing and keeping enemies within the area of the Basic Arcana.

Dash Arcana allow you to cross distances quickly, dodging attacks and crossing pits. The starting Dash Arcana, Air Burst, has no additional effects unless enhanced, but other Dash Arcana can trigger additional effects when used. While these effects may have a cooldown, the dash move itself can be used with fairly little downtime.

Standard Arcana are the most common, and unique in that you can have add more to your hand after starting a run instead of just swapping them out, accumulating up to three in your hand. They are great for creating synergies with your other arcana and even each other, and are essential to a good strategy.

Signature Arcana are in many ways similar to Standard Arcana- In fact, all Signature Arcana have a Standard variant which automatically unlocked when the signature version is- but with the ability to be charged by attacking enemies, dealing significantly more damage and additional effects when fully charged. Don't be shy about using your Signature Arcana without a charge, however; fully charging your signature instantly ends its cooldown, allowing you to use it immediately. Signature charge will be lost over time when not attacking enemies, and there are a number of effects that can increase or reduce the power of your Signature Arcana. The Standard and Signature versions of any given Arcana cannot be equipped simultaneously. Signature Arcana are enhanced by default and cannot be acquired in the trials, but they can be unlocked by defeating council members.

Projectile and Melee Arcana[]

Arcana can generally be split into two categories: Projectile and Melee arcana.

When two projectiles collide, the game will reduce both projectile's damage by the other's damage. If the damage of the projectile after collision is less than ten, it's destroyed. As an example, if you have 2 projectiles, one with 5 damage, and one with 10 damage, and they collide, the first one will be reduced to -5 damage, and be destroyed. The second projectile will be reduced to 5 damage, and also be destroyed. This damage reduction stays even after the two particles have finished the collision. If one isn't destroyed in the collision, it will continue on with the reduced damage.

The Flak Gauntlet makes all melee arcana automatically destroy projectiles, regardless of their damage.

There are a few arcana that are special and don't fit into either of these categories, such as Bolt Rail, which is neither projectile nor melee.

These categories are also responsible for item effects being applied, such as the Dark Katana, which only affects melee arcana.

List of Arcana[]

There are currently 206 arcana.

Name Description Element Type DamageDam CooldownCD KnockbackKB DurationDur Cost Pool
Air Burst Dash forward on a burst of air and knock back foes with a shockwave of wind! Air Dash 15 4s -
50
1
Air Spinner Throw a disc of air into orbit around you! Air Basic 6, 10 0 5, 15 12
50
3
Airborne Slam Rocket into the sky on an air jet before slamming into the ground to create a violent burst of wind! Air Standard 50 6s 40, 15 22
175
4
Blurring Falconry Hurl a falcon of wind that repeatedly assails the first enemy it strikes! Air Signature 4 4s per charge 10 28
200
5
Breaking Twister Unleash a slow moving burst of air that slows and damages all nearby enemies! Air Standard 3 7 16
150
3
Cyclone Boomerang Hurl a rapidly revolving air current that returns to you! Air Signature 15 3.5s 15 11
150
1
Dragon Blast Summon a dragon formed of wind to draw in enemies before blasting them away! Air Standard 8, 24 5.5s 0, 50 27
175
5
Evading Zephyr Summon a current of air that causes all incoming attacks to miss while you are moving or using basic arcana! Air Standard n/a 7s n/a 4s 27
175
5
Fading Petal Draw in and slow all enemies in an area! Air Signature 8 4.2s per charge 25, 25, 15 20
125
4
Furious Tempest Hold to charge up and release a stormy ball of wind that implodes at maximum charge! Air Standard 8, 20 5.5s 0, 2, -25 26
150
5
Gale-force Alignment Unleash a flowing burst of wind that forcefully lines up foes it strikes! Air Standard 3 6s -2, 40 11
150
2
Gust Burst Dash forward with such force that enemies in the area are pulled into your wake! Air Dash 5, 10 3.5s per charge -20, 50 17
50
4
Gust Volley Release a volley of piercing winds in a cone! Air Signature 12 5.25s 20 21
150
4
Heroic Leap Designed by Virtuoso Michael Belloy, this arcana allows you to seize a foe and leap high into the air before crashing down! Air Standard 5, 25, 50 6s -3, 50, 0, 50 11
150
2
Mach Stunner Fire off a series of sound waves that stun any enemies they strike! Air Standard 3 6.5s 3 3s 26
150
5
Mentis Imperium Designed by Virtuoso Claire Astrid, this arcana fires off a cloudy arrow that confuses an enemy, causing it to attack itself and other enemies! Air Standard 35 6s 10 12
175
2
Perforating Jet Release piercing jet streams of air! Air Basic 3 0 1 12
50
3
Razor Burst Dash forward and create a vortex of cutting winds! Air Dash 4 5.12s -2 ~1s 17
50
4
Rushing Typhoon Fly forward with a ring of tumbling winds that locks onto the first enemy struck! Air Standard 25, 5 5.5s 0, 70 26
150
5
Scales of Babylon Designed by Virtuoso Sean 'Ariamaki' Riedinger, this arcana allows you to lower active cooldowns and steal speed from enemies by blasting them with a burst of air! Air Standard 25 10s 50 2 13
200
2
Severing Slash Unleash a barrage of cutting winds! Can be charged for boosted effect! Air Basic 2, 3 0 9, 16, 16, 20, 20 17
50
4
Shearing Chain Rush forward while unleashing a flurry of wind slashes! Air Signature 7, 15 6s 12, 34 11
150
2
Sonic Breaker Release a barrage of booming winds that can be directed at will! Air Signature 4 5s
150
Spiraling Typhoon Draw in foes with a ring of tumbling winds before striking them away! Air Signature 5, 25 5.5s -10, 40, 60, 60 0.7s 16
150
3
Storm Draft Release a burst of air that drafts foes and stuns them against walls! Air Signature 20, 30 4.5s per charge 0, -10 21
150
4
Storm Entourage Draft a bevy of whirling wind so surround an protect you! Air Standard 3, 2 5.5s ~5.5s
150
Tearing Whirlwind Rapidly spin forward and pull nearby enemies into your wake! Air Signature 4 5.25s -20, -22 1s 17
175
3
Vacuum Seekers Summon a trio of seekers that home in on enemies and implode on contact, drawing in nearby foes! Air Standard 16 5.4s 0, -20, -20, -3 6s 11
150
2
Vortex Trap Dash forward, leaving behind a wind trap that propels nearby enemies into the direction of your dash! Air Dash 10 3.5s per charge 60 3s 22
50
5
Vortex Veil Surrounds you with a ring of vortex winds that damage and knockback enemies! Air Standard 10 6.5s 26
150
5
Ward of Winds Summon a ward of air that slows enemies and increases all air damage done in the area! Air Standard 30 8s 8s 25
125
5
Whirling Tornado Unleash a protective vortex of fierce winds! Air Signature 8, 10 6s -1, 50, 1, 50 0.8s 17
175
3
Whirling Wind Agent Conjure an agent of wind that buffets foes with whirling winds! Air Standard 7 15s 10 10s 23
200
4
Wind Flurry Unleash a quick salvo of cutting winds! Air Signature 5 0.3s per charge 3, 1, 75 10
125
1
Wind Salvo Dash forward, summoning a series of wind arrows behind you! Air Dash 2 4.5s
50
Wind Sentry Throw a projectile that shoots enemies in the area! Air Standard 5 5s 26
150
5
Wind Slash Summon arcs of slashing wind! Air Basic 8, 10, 12 0 4, 5, 7, 8 -
50
1
Absolute Finale Throws out an orb of primal chaos that erases all enemies in it's path! Enemies that cannot be erased will take heavy damage instead. Chaos Signature 10 8.5 -
300
Arcane Intervention Designed by Virtuoso Kaleb Daugherty, this arcana allows you teleport all nearby enemies into a chaos storm! Chaos Signature 25, 5 4.25 -10, -1 -
300
Astral Dissonance Teleport into the air through a chaotic rift and unleash a barrage of chaos blasts down on foes! Chaos Signature 5, 25 6s
Chaos Crusher Create a chaotic rift to strike foes before compressing it and firing it forward! Chaos Basic 8, 6 0 15, 10 -
300
Chaos Reaper Slice through enemies with a scythe made of Chaos energy! Can be charged for boosted effect! Chaos Basic 10, 20, 10, 25 0 12, 18, 22, 30
Chaotic Buster Hold to charge up and release an unstable cluster of chaos orbs that unleashes a barrage of strikes on any enemy hit! Chaos Signature 25, 5, 5, 5 6 25, 7, -5, 5 -
300
Chaotic Echoes Summon an offensive barrier around you as you dash! Project two spectral copies of yourself that attack in the direction of your next dash! Chaos Dash 12 4s
250
Chaotic Rift Dash through a rift torn open by primal chaos! Chaos Dash - 0.5 sec - -
300
Distortion Beam Summon a beam of chaos energy! Chaos Signature 5, 25 5.25 1, 40 -
300
Dragon Fall Call down a chaos dragon to crash down from the skies! This arcana absorbs other dragon arcana! Chaos Standard 75 8.0s N/A N/A
Gravity Onslaught Lunge forward and strike all enemies a blast of graviton energy, causing them to bounce around while taking damage! Chaos Signature 27, 5 5 -
Mark of Discord Hurl a lance of chaos that calls down chaotic retribution on impact! Chaos Signature 10, 10, 5, 10 4.5 20, 10, 0, 0
Mortal Coil Designed by Virtuoso Nathan 'MortisXII' Cannell, this arcana allows you to impale all enemies in a line with a spear of chaos and drag them to you! Chaos Signature 25, 25, 10, 50 3 4, 0, -2, 50 -
300
Null Flash Agent Conjure a pair of agents that unleash a series of directed blasts on nearby enemies! Chaos Signature 10 15 10, 5 10, 7.5
Null Parade Throw out a cluster of chaos orbs that explode on landing! Chaos Signature 5, 25 6 -2, 30 -
300
Phantom Brigade Summon a legion of Chaos Knights that rush forth and attack enemies! Chaos Signature 5 8 10 - -
300
Phantom Company Command a trio of chaos archers to lock down enemies with a flurry of arrows! Chaos Standard 5 8s
Phantom Division Command a chaos rogue to dash forward and double slash any enemies in its way! Chaos Basic 5 0
Phantom Guild Command a pair of chaos summoners to summon and direct chaos orbs against your enemies! Chaos Standard 5 8s
Phantom Order Command a pair of chaos mages to release a barrage of chaos energies at your enemies! Chaos Dash 5 per bolt 5s
Phantom Squadron Summon a legion of Chaos Lancers that take to the skies and crash down on enemies! Chaos Standard 5 8 10 - -
?
Piercing Void Summon a field of void blades that rain down on foes! Chaos Signature 5, 7 6 -5 -
300
Quantum Edge Assemble an arsenal of weapons from various dimensions that unleash their power when any arcana is activated! Chaos Standard 20,

4, 16 (burn), 20, 5, 25 (poison), 3, 12 (shock), 15,

5
7s 10s
Ward of Chaos Form a ward of chaos that lobs orbs of imploding energy at nearby enemies and increases all damage done in the area! Chaos Standard ? -
Aegis Charge Shield incoming attacks as you charge forward, stunning enemies in your path! Earth Standard 15, 25, 30 5.2s 20, 20, 35 26
150
5
Bladed Vine Repeatedly whip a bladed vine to slash foes! Earth Basic 7, 15 0 6, 12, 8 12
50
3
Dragon Dive Conjures tunneling dragons that drives away foes! Earth Standard 8 6s 25 10
125
1
Earth Knuckles Pummel foes with gigantic earth fists! Earth Basic 16, 18 0 14 10
50
1
Earth Stomp Agent Conjure an agent of earth that crushes foes! Earth Standard 15 15s 20, 10 10s 23
200
4
Earthen Aegis Form a protective ring of stone shields! Earth Standard 5 8s 10 4.5s 11
150
2
Earthquake Axe Hurl a giant stone axe into the air that crashes down on enemies! Earth Standard 30 3.5s per charge 15 20
125
4
Embracing Vines Cultivate a row of entwining vines that roots foes! Earth Standard 25 7s ~4s 25
125
5
Entangling Vines Summon a set of vines that pull nearby enemies close to you! Earth Dash 5, 10 5.5s 10, 30, 35, 35 22
50
5
Fadeaway Rhythm Mark foes with a series of rocky strikes that explode as you leap back! Earth Standard 10, 15 5.25s 15, 25 26
150
5
Grasping Earth Designed by Virtuoso Laurent Sweert, this arcana allows you to grasp all foes in the area with giant stone fists! Earth Standard 10, 3, 25 7.5s 11
150
1
Hammer of Atlas Solidify a giant hammer of stone and whirl it about before hurling it forward! Earth Signature 12, 5, 25 5s 12, 12, 50, 25, 50 26
150
5
Knockout Boulder Hurl a boulder that stuns foes! Earth Standard 25, 50 5s 10, 50, 25 26
150
5
Magnetic Follow-up Generates a magnetic aura that causes basic arcana to hurl stone projectiles! Earth Standard 3 8s 1 5s 21
150
4
Obsidian Cascade Unleash a cascade of obsidian daggers! Earth Signature 12 6s 15 16
150
3
Obsidian Splitter Swing a massive battle axe that covers a wide area! Can be charged for boosted effect! Earth Basic 15, (30, charged attack) 0 20, 35, 25, 15 17
50
4
Prickly Ballet Summon a cactus familiar that unleashes a spikey barrage of needles! Earth Signature 3, 1 6 1, 0 27
175
5
Razor Petals Throws out a flower that spins in place before returning to you! Earth Standard 8, 4, 8 4.7s per charge 26
150
5
Rippling Rupture Rupture the earth with rapidly tunneling vines to continually damage enemies in a line! Earth Standard 10 6.5s 5 5s 10
125
1
Rock n' Roll Summon a pair of rocky buzzsaws that tear forward! Earth Signature 3 6s 4 22
175
4
Rock-solid Tomahawk Summon and hurl a stone tomahawk at your foes! Can be used repeatedly for a short duration. Earth Signature 5, 15, 5 6s 5, 10, 10 ~6s 10
125
1
Seismic Entry Launch into the air and crash down on all nearby foes to stun them! Earth Signature 50 5.5s 10 11
150
2
Shattering Strike Strike a boulder to shatter it into a ring of shrapnel! Earth Signature 25, 5 5.25s 10, 20, 0 15
125
3
Snare Track Tear forward as a trio of vines entangle enemies in your wake! Earth Dash 20 6s 17
50
4
Soaring Ivy Throws out a vine that pulls you towards enemies hit with a flying kick! Earth Standard 5, 10, 25 4.7s
Spike Track Tear forward and leave behind a trail of earthen spikes! Earth Dash 30 5s 10 17
50
4
Spiral Rumblers Releases a fan of earthen drills that strike and slowly impale enemies! Earth Standard 4 5.5s
150
Stalwart Defenders Designed by Virtuosos Shamrock63 and Slamuel, this arcana allows you to form a quartet of chess knights that leap to your defense! Earth Standard 15, 50 6s 30, 15, 25 11
150
2
Stone Seekers Summon a pair of seekers that home in on and stomp on nearby enemies! Earth Standard 25 5.5s 0, 3 6s 11
150
2
Stone Shot Rapidly fire stones! Earth Basic 12, 15 0 10, 10, 16, 16 12
50
3
Tectonic Drill Drive forward and rock enemies with a giant drill made of stone! Earth Signature 10 5.5s 55 16
150
3
Terra Ring Pulverize the ground to summon cascading rings of earth spikes! Earth Signature 15 5s 7, 12, 1 26
150
5
Toxic Bolas Hurl bolas made of toxic vines to entangle and poison foes! Earth Signature 35, 25 (poison) 6s 21
150
4
Toxic Trap Tear forward while throwing behind a toxic bomb that poisons foes! Earth Dash 25 (poison) 6s 12
50
3
Tunneling Drive Releases earthen drills that strike and slowly impale enemies! Earth Dash 3 6s
50
Violent Thornstorm Hold to charge up and release a bundle of thorny vines that explode into caltrops at maximum charge! Earth Standard 6, 20, 25, 20 (poison) 5.4s 26
150
5
Ward of Stones Form a ward of earth that periodically stuns foes and increases all earth damage done in the area! Earth Standard 25, 5 8s 8s 25
125
5
Blazing Blitz Dash forward and pummel a foe with barrage of fiery punches! Fire Signature 5, 50 6s 0, 50 16
125
3
Blazing Lariat Spin forward while swinging a blazing whip of flames! Fire Signature 26, 26, 16 (burn) 5.5s 20, 25, 12 17
175
3
Blazing Onslaught Dash forward, grabbing all enemies in your path before unleashing an onslaught of fireballs! Fire Standard 10, 25 5.2s 0, 10, 25 26
125
5
Blazing Vault Blast into the air and come crashing down into a fiery explosion! Fire Standard 5, 35 5.7s 21
150
4
Bouncing Blaze Fling bouncing balls of fire! Fire Basic 12 0 20 17
50
4
Burn Cycle Unleashes a fiery combo! Fire Standard 12, 40 5.5s 26
150
5
Crashing Meteor Call down a meteor from the skies! Fire Signature 75 6s 30 26
150
5
Dragon Arc Summon a torrent of fiery dragons! Fire Signature 8 0.6s per charge 8 -
125
1
Engulfing Fissure Strike the ground, creating burning fissures that trap nearby enemies! Fire Standard 5 5s 8s 10
125
2
Erupting Cannonade Slam the ground, causing an eruption of flames that bombard the area in a line! Fire Standard 12 6s 20
Exploding Fireball Fire a massive fireball that explodes on impact! Fire Signature 50 5s 35, 10, 50 -
150
1
Explosive Charge Charge through enemies, marking them with a timed explosive! Fire Standard 5, 25 3.5s per charge 10, 25, 25 25
125
5
Fiery Yo-yo Hurl flaming orbs that fly out and return to you! Fire Basic 6 0 6, 4 12
50
3
Fire Wall Ignite the ground to create a blazing trail of flames! Fire Standard 10, 16 (burn) 8s 10 10
125
2
Flame Breath Blast away enemies with a breath of fire! Fire Signature 18 4.5s 20, 20, 10 21
150
4
Flame Cleaver Carve out a wave of flames that ignites all enemies in its path! Fire Signature 16, 16 (burn) 4s per charge 12 26
150
5
Flame Cross Fire off waves of criss crossing flames! Fire Basic 6, 9 0 4, 7 12
50
3
Flame Fusion Fire off a fireball, followed by a flaming arrow that can be fused to release a burst of arrows! Fire Standard 28, 10, 16 (burn) 12, 28 (burn) 6s 15, 25, 25 27
175
5
Flame Seekers Summon seekers that home in on nearby enemies and explode on contact! Fire Standard 5, 28 (burn) 5.5s 0, 35 6 11
150
2
Flame Strike Blast enemies away with plumes of flames! Can be charged for boosted effect! Fire Basic 7, 14, 28 (charged) 0 5, 6, 12, 12 10
50
1
Flare Rush Rush forward and conjure a volley of accompanying flares! Fire Dash 18, 16 (burn) 5.5s 20 17
50
4
Fractal Flare Throw out a ball of dormant flames that explodes multiple times on contact! Fire Standard 5, 10 4s
File:Fueled Berserk.png Fueled Berserk Enter a burning rage that speeds up basic arcana! Fire Standard n/a 7s n/a 5s 12
175
2
Heroic Blaze Spiral into the sky while a flaming vortex draws in nearby foes! Fire Signature 8, 20 6s -2, 40, 45, 40 1.5s 27
175
5
Homing Flares Ignite a halo of flares that home in on the nearest foe! Fire Signature 7 5s 15 4s 10
125
2
Ignition Drive Blast enemies away with a chain of explosions! Fire Standard 10, 30, 16 (burn) 5.5s 25, 35, 10 16
150
3
Ignition Rush Rush forward and ignite a fiery aura around you that burns foes you come into contact with! Fire Dash 16 (burn) 6s 16 3s 17
50
4
Inferno Beam Unleash a pair of criss-crossing fire beams that damage and burn enemies! Fire Signature 15, 16 (burn) 5.5s 20, 25, 10, 50 28
200
5
Inferno Cannon Burst forward with a scorching lunge before blasting away enemies with a round of burning flames! Fire Standard 10, 40, 16 (burn) 4.7s 26
150
5
Magma Rush Summon explosive mines that home in on nearby enemies! Fire Dash 14, 16 (burn) 5.5s 25 4s 17
50
4
Raging Inferno Hold to charge up and release an expanding ball of fire that explodes at maximum charge! Fire Standard 10, 20, 16 (burn) 6.5s 0, -5, 50 26
150
5
Rapid Fire Agent Conjure an agent of fire that engages foes with a rapid barrage of fireballs! Fire Standard 5 15s 10 10 23
200
4
Searing Crown Blast away enemies around you with a burning halo of flames! Fire Standard 5, 20, 16 (burn) 6s 4, 4, 35 21
150
4
Searing Rush Rush forward and leave flames in your wake! Fire Dash 28 (burn) 5.5s 10 0.35 10
50
2
Tracer Barrage Fire off a volley of arcing tracers that return to you! Fire Signature 7 5s 7 15
125
3
Ward of Flames Form a ward of fire that damages enemies and increases all fire damage done in the area! Fire Standard 30, 5 8s 8s 25
125
5
Arc Sphere Generate a stationary sphere of arcing current! Lightning Signature 5, 10 (shock) 5s 26
150
5
Ball Lightning Hold to charge up and release a devastating ball of lightning that shocks at maximum charge! Lightning Signature 12, 42 (shock) 5.5s 75, 75, 0 17
175
3
Bolt Claymore Release a charged orb that can be detonated to strike all nearby foes with lightning! Lightning Standard 50, 20 (shock)/ 10 (shock) 6s 26
150
5
Bolt Rail Direct a short stream of lightning! Lightning Basic 5, 10 0 1 10
50
1
Bouncing Surge Conjure a spear of lightning that bounces between enemies! Lightning Standard First 2 targets: 30, 16 (shock) All other targets: 10, 10 (shock) 5s 10 11
150
2
Circuit Line Jolt ahead, leaving behind electric orbs that are chained together after a short delay! Lightning Dash 2 4s per charge 12
50
3
Deferred Dynamo Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes! Lightning Signature 10, 4 4s per charge 16
150
3
Dragon Circuit Summon a dragon that speeds along a circuit before crashing down on the enemy! Lightning Signature 10 4.5s per charge 10 26
150
5
Dynamic Disarray Release a shower of sparks that bounce off any enemies they strike! Lightning Standard 10, 8 (shock) 0.8s per charge 27
175
5
Ion Spike Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning! Lightning Standard 6 4s per charge 10
125
1
Laced Lightning Summon a ring of lightning pins with a shocking current that laces them together! Lightning Standard 2 6s N/A ~3.5s 12
175
2
Lightning Aspect Generate a field of electricity that shocks enemies you touch and causes the last hit of your basic arcana to summon a lightning bolt! Lightning Standard 20 (shock) 7s 4s 10
125
2
Line Shock Agent Conjure an agent of lightning that assaults foes with a stream of lightning! Lightning Standard 2 15s 1 10s 23
200
4
Magnetic Breakers Fire off a pair of magnetized orbs that fly forward while bouncing off of each other! Lightning Signature 12 4.5s 30, 0 25
125
5
Magsphere Designed by Virtuoso David Gottsegen, this arcana allows you to pull all nearby projectiles into an orbit around you! Lightning Standard n/a 12s n/a 5s 11
150
2
Radiant Beat Stab at foes with a sword of pure lighting that generates additional swords on contact! Lightning Signature 10, 10 (shock), 5 4s per charge
Radiant Blast Release a surge of electric energy in a circular area! Can be charged for boosted effect! Lightning Basic 8, 12, 4 (charged attack) 0 5, 8, 8 17
50
4
Radiant Knockout Strike enemies with a mighty hammer before bringing down the lightning! Lightning Standard 40, 10 5.5s
Shock Assault Ride a bolt of lightning to shock foes in the area! Lightning Signature 5, 16 (shock) 5s 10 11
150
2
Shock Line Jolt ahead and leave behind a line of shocking current! Lightning Dash 16 (shock) 6s 17
50
4
Shock Nova Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge! Lightning Signature 10, 14 (shock) (24 if fully charged) 5.5s 22
175
4
Shock Wire Throw out a wire of current that shocks any enemies that it comes into contact with! Lightning Standard 16 (shock) 6s 2s 26
150
5
Spark Array Form a double weave of shocking sparks that slowly move outward! Lightning Signature 5, 24 (shock) 5.5s 26
150
5
Spark Contact Jolt foes with a burst of electricity! Lightning Basic 6, 7, 8, 9, 10 0 10 12
50
3
Star Bolt Hurl an electrified star that shocks any enemy it strikes! Lightning Standard 10, 12 (shock) 3.25s per charge 20 20
125
4
Surge Anchor Throws out an anchor that generates a surge of lightning between you and the anchor! Lightning Standard 2 6.5s per charge 4s 21
150
4
Thunder Drop Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area! Lightning Signature 30, 16 (shock) 6s 10 16
150
3
Thunder Line Jolt ahead as a burst of lightning shocks foes in the area! Lightning Dash 10, 12 (shock) 5s per charge 17
50
4
Thunder Seekers Summon seekers that home in on and shock nearby enemies! Lightning Standard 10, 0, 18 (shock) 5.5s 2, 8 6s 11
150
2
Thundering Chain Generate a series of lightning strikes that shock foes! Lightning Standard 40, 10 (shock) 6s 10
125
1
Twin Turbines Throw out a rapidly revolving turbine that splits and creates streams of lightning while returning to you! Lightning Standard 25, 10, 2 4.5s 26
150
5
Volt Disc Discharge an electric disc that bursts before dissipating! Lightning Basic 9, 0 0 0, 5 12
50
3
Volt Pinball Generate a protective ring of charged orbs that ricochet from foe to foe! Lightning Signature 8 6.75 25 4s 26
150
5
Volt Tracer Summon an electrified afterimage that tracks your path and explodes when it catches up to you! Lightning Dash 8, 8 4s per charge 20, 5, 5 22
50
5
Voltaic Needle Dart forward and pin all foes in your path with a piercing lightning needle! Lightning Signature 25, 5 5.5s 60, 15 21
150
4
Ward of Lightning Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area! Lightning Standard 20, 16 (shock) , 10 8s 8s 25
125
5
Aqua Arc Direct an arcing stream of water! Water Basic 8 0 5, 5, 8, 8 10
50
1
Aqua Beam Unleash a torrent of water to blast away enemies! Water Signature 10 0.75 20 23
200
4
Aqua Breaker Hold to charge up and release a rapidly spinning ball of water that creates an explosive deluge at maximum charge! Water Signature 10, 35 5.5s 25, 40 21
150
4
Aqua Vortex Summon swirling currents of water that envelop you! Water Standard 8 4s per charge -4 26
150
5
Binary Splashdown Throw out a burst of water that draws in foes before blasting into the sky and splashing down! Water Standard 8, 35 6.5s -4, 35, 20 27
175
5
Bouncing Bubble Throw out a bubble of water that bounces every time it strikes an enemy or wall! Water Standard 5 2s per charge 5 6s 25
175
5
Bubble Barrage Rapidly fire a stream of explosive bubbles! Water Standard 10 0.5s per charge 15 25
150
5
Bubble Blast Surround yourself in a flurry of bubbles! Water Dash 5 6s per charge 12, 16 ~1s 17
50
4
Calming Flow Enter a calming state where every last hit of your basic arcana lowers all cooldowns! Water Standard n/a 7.5s 4.25s 11
150
2
Cardice Prime Conjure a rapidly revolving ring of icy blades! Water Standard 3 7.5s 5 4s 12
175
2
Cascading Blitz Blasts out a chain of water blobs before using them to pummel foes with a series of blows! Water Standard 10 6s 10, 15, 25 11
150
2
Creeping Tendrils Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits! Water Standard 25, 5 6s 5 11
150
2
Crystalline Balestra Executes a double lunge with a sweeping slash of frost! Water Standard 30, 35 5.5s 26
150
5
Dragon Surge Unleash a pair of watery dragons that track and assault your foes! Water Signature 5, 2 10s 10 ~9s 26
150
5
Frost Blade Summons icy blades that cut through enemies! Can be charged for boosted effect! Water Basic 7 0 8, 8, 16, 20 22
50
5
Frost Fan Throw out a fan of frost daggers that freeze enemies! Water Signature 25 6s 30 0
150
1
Frost Feint Race forward while leaving behind a frozen decoy! Water Dash 12 3.5s per charge 2s 10
50
2
Frost Scimitar Throw out a rapidly spinning sword that slowly returns to you as it slices enemies in its path! Water Signature 15, 2 3.75s per charge 6, 8, 8, -12 21
150
4
Frost Wing Race forward on frozen wings that unleash a cone of freezing feathers behind you! Water Dash 20 5.5s 20 17
50
4
Frozen Bait Lob a frozen decoy that lures in foes and giant sharks alike! Water Standard 5, 25, 25 7s -15, 25, 35 26
150
5
Glacial Cross Dash forward and conjure a colossal frozen fist to strike foes! Water Signature 50 6.5s 70, 10, 5 16
150
3
Glacial Getaway Surf away on a radical board of ice, dragging enemies in your wake! Water Standard 5, 40 6.8s 1.6s
150
Heroic Maelstrom Burst into the air and summon a whirling ball of water to draw in and blast away your foes! Water ? 10, 5 7s
Ice Dagger Pierce foes with conjured ice daggers! Water Basic 6, 6, 8, 10 0 14, 14, 16, 20 17
50
4
Ice Seekers Summon seekers that home in on and freeze nearby enemies! Water Standard 15 5.5s 5 6s 11
150
2
Ice Spear Conjure a spear of ice that impales foes and freezes them against walls! Water Signature 25, 25 6s 0, 5, -1 11
150
1
Perfect Storm Summon a storm of hail and ice shards that rains down on foes! Water Standard 5 6s 0 2.5s 17
175
3
Permafrost Bulwark Encases you in an invulnerable block of permafrost that explodes and freezes nearby enemies! Water Standard 30 3.7s 26
150
5
Rebounding Icicles Conjure a series of icicles that cascade out and return to you! Water Signature 5 4.5s 25 0
125
1
Rip Tide Unleashes a trio of water ripples! Water Basic 8, 7, 5 0 5 12
50
3

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