Arcana are cards that have been traced with preset spells and imbued with a refined form of raw chaos that allow for quick and easy casting of spells.
Arcana versus free casting[]
Directly manipulating chaos to produce spells is difficult and time-consuming, and involves intense focus and precise gestures, but allows more flexibility as to what the effect is.
Arcana have preset spells imbued into them, and wizards can instantly create their stored effects by simply channeling their magic through the card. Arcana are generally created with a specific element and spell effect in mind, and don't allow much, if any, flexibility in their effect.
In the fast-paced and stressful environment of the chaos trials, free-casting is impossible, so competitors must rely on the Arcana that they have brought with them and found along the way.
Elements[]
Each arcana is associated with an element; Fire, Water, Earth, Air, or Lightning, each of which has its own properties, strengths, and weaknesses. An element deals more damage to and takes less damage from its strength, and the reverse for its weakness. These can be seen in the table below:
Element | Weak against | Strong against |
---|---|---|
Fire | Water | Air |
Water | Lightning | Fire |
Lightning | Earth | Water |
Earth | Air | Lightning |
Air | Fire | Earth |
Or for simplicity: Fire > Air > Earth > Lightning > Water > Fire, each element being weak to the one on its left, and vice versa.
Elemental enemies are also strong against their own elements (e.g. Freiya takes less damage from water).
Elemental attacks deal -20% damage to targets of the same elemental type, +20% damage to targets that are weak to that element, and -10% damage to targets that are strong to that element.
Chaos Arcana[]
Chaos arcana are an extremely rare and powerful type of arcana. Few wizards are capable of using them, and even fewer can create them. The head of the Magical Council is the only known person capable of crafting chaos arcana, and they are only given out as awards for completing the trials. Due to their rarity, details of their effects remain a mystery at the time of the museum exhibit. In gameplay, they are always treated as enhanced. More than half of them are signatures, a much larger proportion than with the other elements.
Types of Arcana[]
There are four different types of Arcana: Basic, Dash, Standard, and Signature. You can choose one of each for your starting hand.
Basic Arcana are fast, fairly low damage Arcana. If you're not sure what else to do or your other Arcana are on cooldown, it's probably a good idea to use your Basic Arcana. Some builds opt to use their other Arcana and gear mainly to supplement for the Basic Arcana, maximizing its effectiveness by boosting its DPS, using it to trigger additional effects, and drawing and keeping enemies within the area of the Basic Arcana.
Dash Arcana allow you to cross distances quickly, dodging attacks and crossing pits. The starting Dash Arcana, Air Burst, has no additional effects unless enhanced, but other Dash Arcana can trigger additional effects when used. While these effects may have a cooldown, the dash move itself can be used with fairly little downtime.
Standard Arcana are the most common, and unique in that you can have add more to your hand after starting a run instead of just swapping them out, accumulating up to three in your hand. They are great for creating synergies with your other arcana and even each other, and are essential to a good strategy.
Signature Arcana are in many ways similar to Standard Arcana- In fact, all Signature Arcana have a Standard variant which automatically unlocked when the signature version is- but with the ability to be charged by attacking enemies, dealing significantly more damage and additional effects when fully charged. Don't be shy about using your Signature Arcana without a charge, however; fully charging your signature instantly ends its cooldown, allowing you to use it immediately. Signature charge will be lost over time when not attacking enemies, and there are a number of effects that can increase or reduce the power of your Signature Arcana. The Standard and Signature versions of any given Arcana cannot be equipped simultaneously. Signature Arcana are enhanced by default and cannot be acquired in the trials, but they can be unlocked by defeating council members.
Projectile and Melee Arcana[]
Arcana can generally be split into two categories: Projectile and Melee arcana.
When two projectiles collide, the game will reduce both projectile's damage by the other's damage. If the damage of the projectile after collision is less than ten, it's destroyed. As an example, if you have 2 projectiles, one with 5 damage, and one with 10 damage, and they collide, the first one will be reduced to -5 damage, and be destroyed. The second projectile will be reduced to 5 damage, and also be destroyed. This damage reduction stays even after the two particles have finished the collision. If one isn't destroyed in the collision, it will continue on with the reduced damage.
The Flak Gauntlet makes all melee arcana automatically destroy projectiles, regardless of their damage.
There are a few arcana that are special and don't fit into either of these categories, such as Bolt Rail, which is neither projectile nor melee.
These categories are also responsible for item effects being applied, such as the Dark Katana, which only affects melee arcana.
List of Arcana[]
There are currently 206 arcana.
Name | Description | Element | Type | DamageDam | CooldownCD | KnockbackKB | DurationDur | Cost | Pool | |
---|---|---|---|---|---|---|---|---|---|---|
Air Burst | Dash forward on a burst of air and knock back foes with a shockwave of wind! | Air | Dash | 15 | 4s | - 50 |
1 | |||
Air Spinner | Throw a disc of air into orbit around you! | Air | Basic | 6, 10 | 0 | 5, 15 | 12 50 |
3 | ||
Airborne Slam | Rocket into the sky on an air jet before slamming into the ground to create a violent burst of wind! | Air | Standard | 50 | 6s | 40, 15 | 22 175 |
4 | ||
Blurring Falconry | Hurl a falcon of wind that repeatedly assails the first enemy it strikes! | Air | Signature | 4 | 4s per charge | 10 | 28 200 |
5 | ||
Breaking Twister | Unleash a slow moving burst of air that slows and damages all nearby enemies! | Air | Standard | 3 | 7 | 16 150 |
3 | |||
Cyclone Boomerang | Hurl a rapidly revolving air current that returns to you! | Air | Signature | 15 | 3.5s | 15 | 11 150 |
1 | ||
Dragon Blast | Summon a dragon formed of wind to draw in enemies before blasting them away! | Air | Standard | 8, 24 | 5.5s | 0, 50 | 27 175 |
5 | ||
Evading Zephyr | Summon a current of air that causes all incoming attacks to miss while you are moving or using basic arcana! | Air | Standard | n/a | 7s | n/a | 4s | 27 175 |
5 | |
Fading Petal | Draw in and slow all enemies in an area! | Air | Signature | 8 | 4.2s per charge | 25, 25, 15 | 20 125 |
4 | ||
Furious Tempest | Hold to charge up and release a stormy ball of wind that implodes at maximum charge! | Air | Standard | 8, 20 | 5.5s | 0, 2, -25 | 26 150 |
5 | ||
Gale-force Alignment | Unleash a flowing burst of wind that forcefully lines up foes it strikes! | Air | Standard | 3 | 6s | -2, 40 | 11 150 |
2 | ||
Gust Burst | Dash forward with such force that enemies in the area are pulled into your wake! | Air | Dash | 5, 10 | 3.5s per charge | -20, 50 | 17 50 |
4 | ||
Gust Volley | Release a volley of piercing winds in a cone! | Air | Signature | 12 | 5.25s | 20 | 21 150 |
4 | ||
Heroic Leap | Designed by Virtuoso Michael Belloy, this arcana allows you to seize a foe and leap high into the air before crashing down! | Air | Standard | 5, 25, 50 | 6s | -3, 50, 0, 50 | 11 150 |
2 | ||
Mach Stunner | Fire off a series of sound waves that stun any enemies they strike! | Air | Standard | 3 | 6.5s | 3 | 3s | 26 150 |
5 | |
Mentis Imperium | Designed by Virtuoso Claire Astrid, this arcana fires off a cloudy arrow that confuses an enemy, causing it to attack itself and other enemies! | Air | Standard | 35 | 6s | 10 | ∞ | 12 175 |
2 | |
Perforating Jet | Release piercing jet streams of air! | Air | Basic | 3 | 0 | 1 | 12 50 |
3 | ||
Razor Burst | Dash forward and create a vortex of cutting winds! | Air | Dash | 4 | 5.12s | -2 | ~1s | 17 50 |
4 | |
Rushing Typhoon | Fly forward with a ring of tumbling winds that locks onto the first enemy struck! | Air | Standard | 25, 5 | 5.5s | 0, 70 | 26 150 |
5 | ||
Scales of Babylon | Designed by Virtuoso Sean 'Ariamaki' Riedinger, this arcana allows you to lower active cooldowns and steal speed from enemies by blasting them with a burst of air! | Air | Standard | 25 | 10s | 50 | 2 | 13 200 |
2 | |
Severing Slash | Unleash a barrage of cutting winds! Can be charged for boosted effect! | Air | Basic | 2, 3 | 0 | 9, 16, 16, 20, 20 | 17 50 |
4 | ||
Shearing Chain | Rush forward while unleashing a flurry of wind slashes! | Air | Signature | 7, 15 | 6s | 12, 34 | 11 150 |
2 | ||
Sonic Breaker | Release a barrage of booming winds that can be directed at will! | Air | Signature | 4 | 5s | 150 |
||||
Spiraling Typhoon | Draw in foes with a ring of tumbling winds before striking them away! | Air | Signature | 5, 25 | 5.5s | -10, 40, 60, 60 | 0.7s | 16 150 |
3 | |
Storm Draft | Release a burst of air that drafts foes and stuns them against walls! | Air | Signature | 20, 30 | 4.5s per charge | 0, -10 | 21 150 |
4 | ||
Storm Entourage | Draft a bevy of whirling wind so surround an protect you! | Air | Standard | 3, 2 | 5.5s | ~5.5s | 150 |
|||
Tearing Whirlwind | Rapidly spin forward and pull nearby enemies into your wake! | Air | Signature | 4 | 5.25s | -20, -22 | 1s | 17 175 |
3 | |
Vacuum Seekers | Summon a trio of seekers that home in on enemies and implode on contact, drawing in nearby foes! | Air | Standard | 16 | 5.4s | 0, -20, -20, -3 | 6s | 11 150 |
2 | |
Vortex Trap | Dash forward, leaving behind a wind trap that propels nearby enemies into the direction of your dash! | Air | Dash | 10 | 3.5s per charge | 60 | 3s | 22 50 |
5 | |
Vortex Veil | Surrounds you with a ring of vortex winds that damage and knockback enemies! | Air | Standard | 10 | 6.5s | 26 150 |
5 | |||
Ward of Winds | Summon a ward of air that slows enemies and increases all air damage done in the area! | Air | Standard | 30 | 8s | 8s | 25 125 |
5 | ||
Whirling Tornado | Unleash a protective vortex of fierce winds! | Air | Signature | 8, 10 | 6s | -1, 50, 1, 50 | 0.8s | 17 175 |
3 | |
Whirling Wind Agent | Conjure an agent of wind that buffets foes with whirling winds! | Air | Standard | 7 | 15s | 10 | 10s | 23 200 |
4 | |
Wind Flurry | Unleash a quick salvo of cutting winds! | Air | Signature | 5 | 0.3s per charge | 3, 1, 75 | 10 125 |
1 | ||
Wind Salvo | Dash forward, summoning a series of wind arrows behind you! | Air | Dash | 2 | 4.5s | 50 |
||||
Wind Sentry | Throw a projectile that shoots enemies in the area! | Air | Standard | 5 | 5s | 26 150 |
5 | |||
Wind Slash | Summon arcs of slashing wind! | Air | Basic | 8, 10, 12 | 0 | 4, 5, 7, 8 | - 50 |
1 | ||
Absolute Finale | Throws out an orb of primal chaos that erases all enemies in it's path! Enemies that cannot be erased will take heavy damage instead. | Chaos | Signature | 10 | 8.5 | - 300 |
||||
Arcane Intervention | Designed by Virtuoso Kaleb Daugherty, this arcana allows you teleport all nearby enemies into a chaos storm! | Chaos | Signature | 25, 5 | 4.25 | -10, -1 | - 300 |
|||
Astral Dissonance | Teleport into the air through a chaotic rift and unleash a barrage of chaos blasts down on foes! | Chaos | Signature | 5, 25 | 6s | |
||||
Chaos Crusher | Create a chaotic rift to strike foes before compressing it and firing it forward! | Chaos | Basic | 8, 6 | 0 | 15, 10 | - 300 |
|||
Chaos Reaper | Slice through enemies with a scythe made of Chaos energy! Can be charged for boosted effect! | Chaos | Basic | 10, 20, 10, 25 | 0 | 12, 18, 22, 30 | |
|||
Chaotic Buster | Hold to charge up and release an unstable cluster of chaos orbs that unleashes a barrage of strikes on any enemy hit! | Chaos | Signature | 25, 5, 5, 5 | 6 | 25, 7, -5, 5 | - 300 |
|||
Chaotic Echoes | Summon an offensive barrier around you as you dash! Project two spectral copies of yourself that attack in the direction of your next dash! | Chaos | Dash | 12 | 4s | 250 |
||||
Chaotic Rift | Dash through a rift torn open by primal chaos! | Chaos | Dash | - | 0.5 sec | - | - 300 |
|||
Distortion Beam | Summon a beam of chaos energy! | Chaos | Signature | 5, 25 | 5.25 | 1, 40 | - 300 |
|||
Dragon Fall | Call down a chaos dragon to crash down from the skies! This arcana absorbs other dragon arcana! | Chaos | Standard | 75 | 8.0s | N/A | N/A |
|||
Gravity Onslaught | Lunge forward and strike all enemies a blast of graviton energy, causing them to bounce around while taking damage! | Chaos | Signature | 27, 5 | 5 | - |
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Mark of Discord | Hurl a lance of chaos that calls down chaotic retribution on impact! | Chaos | Signature | 10, 10, 5, 10 | 4.5 | 20, 10, 0, 0 | |
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Mortal Coil | Designed by Virtuoso Nathan 'MortisXII' Cannell, this arcana allows you to impale all enemies in a line with a spear of chaos and drag them to you! | Chaos | Signature | 25, 25, 10, 50 | 3 | 4, 0, -2, 50 | - 300 |
|||
Null Flash Agent | Conjure a pair of agents that unleash a series of directed blasts on nearby enemies! | Chaos | Signature | 10 | 15 | 10, 5 | 10, 7.5 | |
||
Null Parade | Throw out a cluster of chaos orbs that explode on landing! | Chaos | Signature | 5, 25 | 6 | -2, 30 | - 300 |
|||
Phantom Brigade | Summon a legion of Chaos Knights that rush forth and attack enemies! | Chaos | Signature | 5 | 8 | 10 | - | - 300 |
||
Phantom Company | Command a trio of chaos archers to lock down enemies with a flurry of arrows! | Chaos | Standard | 5 | 8s | |
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Phantom Division | Command a chaos rogue to dash forward and double slash any enemies in its way! | Chaos | Basic | 5 | 0 | |
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Phantom Guild | Command a pair of chaos summoners to summon and direct chaos orbs against your enemies! | Chaos | Standard | 5 | 8s | |
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Phantom Order | Command a pair of chaos mages to release a barrage of chaos energies at your enemies! | Chaos | Dash | 5 per bolt | 5s | |
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Phantom Squadron | Summon a legion of Chaos Lancers that take to the skies and crash down on enemies! | Chaos | Standard | 5 | 8 | 10 | - | - ? |
||
Piercing Void | Summon a field of void blades that rain down on foes! | Chaos | Signature | 5, 7 | 6 | -5 | - 300 |
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Quantum Edge | Assemble an arsenal of weapons from various dimensions that unleash their power when any arcana is activated! | Chaos | Standard | 20,
4, 16 (burn), 20, 5, 25 (poison), 3, 12 (shock), 15, 5 |
7s | 10s | |
|||
Ward of Chaos | Form a ward of chaos that lobs orbs of imploding energy at nearby enemies and increases all damage done in the area! | Chaos | Standard | ? | - |
|||||
Aegis Charge | Shield incoming attacks as you charge forward, stunning enemies in your path! | Earth | Standard | 15, 25, 30 | 5.2s | 20, 20, 35 | 26 150 |
5 | ||
Bladed Vine | Repeatedly whip a bladed vine to slash foes! | Earth | Basic | 7, 15 | 0 | 6, 12, 8 | 12 50 |
3 | ||
Dragon Dive | Conjures tunneling dragons that drives away foes! | Earth | Standard | 8 | 6s | 25 | 10 125 |
1 | ||
Earth Knuckles | Pummel foes with gigantic earth fists! | Earth | Basic | 16, 18 | 0 | 14 | 10 50 |
1 | ||
Earth Stomp Agent | Conjure an agent of earth that crushes foes! | Earth | Standard | 15 | 15s | 20, 10 | 10s | 23 200 |
4 | |
Earthen Aegis | Form a protective ring of stone shields! | Earth | Standard | 5 | 8s | 10 | 4.5s | 11 150 |
2 | |
Earthquake Axe | Hurl a giant stone axe into the air that crashes down on enemies! | Earth | Standard | 30 | 3.5s per charge | 15 | 20 125 |
4 | ||
Embracing Vines | Cultivate a row of entwining vines that roots foes! | Earth | Standard | 25 | 7s | ~4s | 25 125 |
5 | ||
Entangling Vines | Summon a set of vines that pull nearby enemies close to you! | Earth | Dash | 5, 10 | 5.5s | 10, 30, 35, 35 | 22 50 |
5 | ||
Fadeaway Rhythm | Mark foes with a series of rocky strikes that explode as you leap back! | Earth | Standard | 10, 15 | 5.25s | 15, 25 | 26 150 |
5 | ||
Grasping Earth | Designed by Virtuoso Laurent Sweert, this arcana allows you to grasp all foes in the area with giant stone fists! | Earth | Standard | 10, 3, 25 | 7.5s | 11 150 |
1 | |||
Hammer of Atlas | Solidify a giant hammer of stone and whirl it about before hurling it forward! | Earth | Signature | 12, 5, 25 | 5s | 12, 12, 50, 25, 50 | 26 150 |
5 | ||
Knockout Boulder | Hurl a boulder that stuns foes! | Earth | Standard | 25, 50 | 5s | 10, 50, 25 | 26 150 |
5 | ||
Magnetic Follow-up | Generates a magnetic aura that causes basic arcana to hurl stone projectiles! | Earth | Standard | 3 | 8s | 1 | 5s | 21 150 |
4 | |
Obsidian Cascade | Unleash a cascade of obsidian daggers! | Earth | Signature | 12 | 6s | 15 | 16 150 |
3 | ||
Obsidian Splitter | Swing a massive battle axe that covers a wide area! Can be charged for boosted effect! | Earth | Basic | 15, (30, charged attack) | 0 | 20, 35, 25, 15 | 17 50 |
4 | ||
Prickly Ballet | Summon a cactus familiar that unleashes a spikey barrage of needles! | Earth | Signature | 3, 1 | 6 | 1, 0 | 27 175 |
5 | ||
Razor Petals | Throws out a flower that spins in place before returning to you! | Earth | Standard | 8, 4, 8 | 4.7s per charge | 26 150 |
5 | |||
Rippling Rupture | Rupture the earth with rapidly tunneling vines to continually damage enemies in a line! | Earth | Standard | 10 | 6.5s | 5 | 5s | 10 125 |
1 | |
Rock n' Roll | Summon a pair of rocky buzzsaws that tear forward! | Earth | Signature | 3 | 6s | 4 | 22 175 |
4 | ||
Rock-solid Tomahawk | Summon and hurl a stone tomahawk at your foes! Can be used repeatedly for a short duration. | Earth | Signature | 5, 15, 5 | 6s | 5, 10, 10 | ~6s | 10 125 |
1 | |
Seismic Entry | Launch into the air and crash down on all nearby foes to stun them! | Earth | Signature | 50 | 5.5s | 10 | 11 150 |
2 | ||
Shattering Strike | Strike a boulder to shatter it into a ring of shrapnel! | Earth | Signature | 25, 5 | 5.25s | 10, 20, 0 | 15 125 |
3 | ||
Snare Track | Tear forward as a trio of vines entangle enemies in your wake! | Earth | Dash | 20 | 6s | 17 50 |
4 | |||
Soaring Ivy | Throws out a vine that pulls you towards enemies hit with a flying kick! | Earth | Standard | 5, 10, 25 | 4.7s | |
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Spike Track | Tear forward and leave behind a trail of earthen spikes! | Earth | Dash | 30 | 5s | 10 | 17 50 |
4 | ||
Spiral Rumblers | Releases a fan of earthen drills that strike and slowly impale enemies! | Earth | Standard | 4 | 5.5s | 150 |
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Stalwart Defenders | Designed by Virtuosos Shamrock63 and Slamuel, this arcana allows you to form a quartet of chess knights that leap to your defense! | Earth | Standard | 15, 50 | 6s | 30, 15, 25 | 11 150 |
2 | ||
Stone Seekers | Summon a pair of seekers that home in on and stomp on nearby enemies! | Earth | Standard | 25 | 5.5s | 0, 3 | 6s | 11 150 |
2 | |
Stone Shot | Rapidly fire stones! | Earth | Basic | 12, 15 | 0 | 10, 10, 16, 16 | 12 50 |
3 | ||
Tectonic Drill | Drive forward and rock enemies with a giant drill made of stone! | Earth | Signature | 10 | 5.5s | 55 | 16 150 |
3 | ||
Terra Ring | Pulverize the ground to summon cascading rings of earth spikes! | Earth | Signature | 15 | 5s | 7, 12, 1 | 26 150 |
5 | ||
Toxic Bolas | Hurl bolas made of toxic vines to entangle and poison foes! | Earth | Signature | 35, 25 (poison) | 6s | 21 150 |
4 | |||
Toxic Trap | Tear forward while throwing behind a toxic bomb that poisons foes! | Earth | Dash | 25 (poison) | 6s | 12 50 |
3 | |||
Tunneling Drive | Releases earthen drills that strike and slowly impale enemies! | Earth | Dash | 3 | 6s | 50 |
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Violent Thornstorm | Hold to charge up and release a bundle of thorny vines that explode into caltrops at maximum charge! | Earth | Standard | 6, 20, 25, 20 (poison) | 5.4s | 26 150 |
5 | |||
Ward of Stones | Form a ward of earth that periodically stuns foes and increases all earth damage done in the area! | Earth | Standard | 25, 5 | 8s | 8s | 25 125 |
5 | ||
Blazing Blitz | Dash forward and pummel a foe with barrage of fiery punches! | Fire | Signature | 5, 50 | 6s | 0, 50 | 16 125 |
3 | ||
Blazing Lariat | Spin forward while swinging a blazing whip of flames! | Fire | Signature | 26, 26, 16 (burn) | 5.5s | 20, 25, 12 | 17 175 |
3 | ||
Blazing Onslaught | Dash forward, grabbing all enemies in your path before unleashing an onslaught of fireballs! | Fire | Standard | 10, 25 | 5.2s | 0, 10, 25 | 26 125 |
5 | ||
Blazing Vault | Blast into the air and come crashing down into a fiery explosion! | Fire | Standard | 5, 35 | 5.7s | 21 150 |
4 | |||
Bouncing Blaze | Fling bouncing balls of fire! | Fire | Basic | 12 | 0 | 20 | 17 50 |
4 | ||
Burn Cycle | Unleashes a fiery combo! | Fire | Standard | 12, 40 | 5.5s | 26 150 |
5 | |||
Crashing Meteor | Call down a meteor from the skies! | Fire | Signature | 75 | 6s | 30 | 26 150 |
5 | ||
Dragon Arc | Summon a torrent of fiery dragons! | Fire | Signature | 8 | 0.6s per charge | 8 | - 125 |
1 | ||
Engulfing Fissure | Strike the ground, creating burning fissures that trap nearby enemies! | Fire | Standard | 5 | 5s | 8s | 10 125 |
2 | ||
Erupting Cannonade | Slam the ground, causing an eruption of flames that bombard the area in a line! | Fire | Standard | 12 | 6s | 20 | |
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Exploding Fireball | Fire a massive fireball that explodes on impact! | Fire | Signature | 50 | 5s | 35, 10, 50 | - 150 |
1 | ||
Explosive Charge | Charge through enemies, marking them with a timed explosive! | Fire | Standard | 5, 25 | 3.5s per charge | 10, 25, 25 | 25 125 |
5 | ||
Fiery Yo-yo | Hurl flaming orbs that fly out and return to you! | Fire | Basic | 6 | 0 | 6, 4 | 12 50 |
3 | ||
Fire Wall | Ignite the ground to create a blazing trail of flames! | Fire | Standard | 10, 16 (burn) | 8s | 10 | 10 125 |
2 | ||
Flame Breath | Blast away enemies with a breath of fire! | Fire | Signature | 18 | 4.5s | 20, 20, 10 | 21 150 |
4 | ||
Flame Cleaver | Carve out a wave of flames that ignites all enemies in its path! | Fire | Signature | 16, 16 (burn) | 4s per charge | 12 | 26 150 |
5 | ||
Flame Cross | Fire off waves of criss crossing flames! | Fire | Basic | 6, 9 | 0 | 4, 7 | 12 50 |
3 | ||
Flame Fusion | Fire off a fireball, followed by a flaming arrow that can be fused to release a burst of arrows! | Fire | Standard | 28, 10, 16 (burn) 12, 28 (burn) | 6s | 15, 25, 25 | 27 175 |
5 | ||
Flame Seekers | Summon seekers that home in on nearby enemies and explode on contact! | Fire | Standard | 5, 28 (burn) | 5.5s | 0, 35 | 6 | 11 150 |
2 | |
Flame Strike | Blast enemies away with plumes of flames! Can be charged for boosted effect! | Fire | Basic | 7, 14, 28 (charged) | 0 | 5, 6, 12, 12 | 10 50 |
1 | ||
Flare Rush | Rush forward and conjure a volley of accompanying flares! | Fire | Dash | 18, 16 (burn) | 5.5s | 20 | 17 50 |
4 | ||
Fractal Flare | Throw out a ball of dormant flames that explodes multiple times on contact! | Fire | Standard | 5, 10 | 4s | |
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File:Fueled Berserk.png | Fueled Berserk | Enter a burning rage that speeds up basic arcana! | Fire | Standard | n/a | 7s | n/a | 5s | 12 175 |
2 |
Heroic Blaze | Spiral into the sky while a flaming vortex draws in nearby foes! | Fire | Signature | 8, 20 | 6s | -2, 40, 45, 40 | 1.5s | 27 175 |
5 | |
Homing Flares | Ignite a halo of flares that home in on the nearest foe! | Fire | Signature | 7 | 5s | 15 | 4s | 10 125 |
2 | |
Ignition Drive | Blast enemies away with a chain of explosions! | Fire | Standard | 10, 30, 16 (burn) | 5.5s | 25, 35, 10 | 16 150 |
3 | ||
Ignition Rush | Rush forward and ignite a fiery aura around you that burns foes you come into contact with! | Fire | Dash | 16 (burn) | 6s | 16 | 3s | 17 50 |
4 | |
Inferno Beam | Unleash a pair of criss-crossing fire beams that damage and burn enemies! | Fire | Signature | 15, 16 (burn) | 5.5s | 20, 25, 10, 50 | 28 200 |
5 | ||
Inferno Cannon | Burst forward with a scorching lunge before blasting away enemies with a round of burning flames! | Fire | Standard | 10, 40, 16 (burn) | 4.7s | 26 150 |
5 | |||
Magma Rush | Summon explosive mines that home in on nearby enemies! | Fire | Dash | 14, 16 (burn) | 5.5s | 25 | 4s | 17 50 |
4 | |
Raging Inferno | Hold to charge up and release an expanding ball of fire that explodes at maximum charge! | Fire | Standard | 10, 20, 16 (burn) | 6.5s | 0, -5, 50 | 26 150 |
5 | ||
Rapid Fire Agent | Conjure an agent of fire that engages foes with a rapid barrage of fireballs! | Fire | Standard | 5 | 15s | 10 | 10 | 23 200 |
4 | |
Searing Crown | Blast away enemies around you with a burning halo of flames! | Fire | Standard | 5, 20, 16 (burn) | 6s | 4, 4, 35 | 21 150 |
4 | ||
Searing Rush | Rush forward and leave flames in your wake! | Fire | Dash | 28 (burn) | 5.5s | 10 | 0.35 | 10 50 |
2 | |
Tracer Barrage | Fire off a volley of arcing tracers that return to you! | Fire | Signature | 7 | 5s | 7 | 15 125 |
3 | ||
Ward of Flames | Form a ward of fire that damages enemies and increases all fire damage done in the area! | Fire | Standard | 30, 5 | 8s | 8s | 25 125 |
5 | ||
Arc Sphere | Generate a stationary sphere of arcing current! | Lightning | Signature | 5, 10 (shock) | 5s | 26 150 |
5 | |||
Ball Lightning | Hold to charge up and release a devastating ball of lightning that shocks at maximum charge! | Lightning | Signature | 12, 42 (shock) | 5.5s | 75, 75, 0 | 17 175 |
3 | ||
Bolt Claymore | Release a charged orb that can be detonated to strike all nearby foes with lightning! | Lightning | Standard | 50, 20 (shock)/ 10 (shock) | 6s | 26 150 |
5 | |||
Bolt Rail | Direct a short stream of lightning! | Lightning | Basic | 5, 10 | 0 | 1 | 10 50 |
1 | ||
Bouncing Surge | Conjure a spear of lightning that bounces between enemies! | Lightning | Standard | First 2 targets: 30, 16 (shock) All other targets: 10, 10 (shock) | 5s | 10 | 11 150 |
2 | ||
Circuit Line | Jolt ahead, leaving behind electric orbs that are chained together after a short delay! | Lightning | Dash | 2 | 4s per charge | 12 50 |
3 | |||
Deferred Dynamo | Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes! | Lightning | Signature | 10, 4 | 4s per charge | 16 150 |
3 | |||
Dragon Circuit | Summon a dragon that speeds along a circuit before crashing down on the enemy! | Lightning | Signature | 10 | 4.5s per charge | 10 | 26 150 |
5 | ||
Dynamic Disarray | Release a shower of sparks that bounce off any enemies they strike! | Lightning | Standard | 10, 8 (shock) | 0.8s per charge | 27 175 |
5 | |||
Ion Spike | Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning! | Lightning | Standard | 6 | 4s per charge | 10 125 |
1 | |||
Laced Lightning | Summon a ring of lightning pins with a shocking current that laces them together! | Lightning | Standard | 2 | 6s | N/A | ~3.5s | 12 175 |
2 | |
Lightning Aspect | Generate a field of electricity that shocks enemies you touch and causes the last hit of your basic arcana to summon a lightning bolt! | Lightning | Standard | 20 (shock) | 7s | 4s | 10 125 |
2 | ||
Line Shock Agent | Conjure an agent of lightning that assaults foes with a stream of lightning! | Lightning | Standard | 2 | 15s | 1 | 10s | 23 200 |
4 | |
Magnetic Breakers | Fire off a pair of magnetized orbs that fly forward while bouncing off of each other! | Lightning | Signature | 12 | 4.5s | 30, 0 | 25 125 |
5 | ||
Magsphere | Designed by Virtuoso David Gottsegen, this arcana allows you to pull all nearby projectiles into an orbit around you! | Lightning | Standard | n/a | 12s | n/a | 5s | 11 150 |
2 | |
Radiant Beat | Stab at foes with a sword of pure lighting that generates additional swords on contact! | Lightning | Signature | 10, 10 (shock), 5 | 4s per charge | |
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Radiant Blast | Release a surge of electric energy in a circular area! Can be charged for boosted effect! | Lightning | Basic | 8, 12, 4 (charged attack) | 0 | 5, 8, 8 | 17 50 |
4 | ||
Radiant Knockout | Strike enemies with a mighty hammer before bringing down the lightning! | Lightning | Standard | 40, 10 | 5.5s | |
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Shock Assault | Ride a bolt of lightning to shock foes in the area! | Lightning | Signature | 5, 16 (shock) | 5s | 10 | 11 150 |
2 | ||
Shock Line | Jolt ahead and leave behind a line of shocking current! | Lightning | Dash | 16 (shock) | 6s | 17 50 |
4 | |||
Shock Nova | Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge! | Lightning | Signature | 10, 14 (shock) (24 if fully charged) | 5.5s | 22 175 |
4 | |||
Shock Wire | Throw out a wire of current that shocks any enemies that it comes into contact with! | Lightning | Standard | 16 (shock) | 6s | 2s | 26 150 |
5 | ||
Spark Array | Form a double weave of shocking sparks that slowly move outward! | Lightning | Signature | 5, 24 (shock) | 5.5s | 26 150 |
5 | |||
Spark Contact | Jolt foes with a burst of electricity! | Lightning | Basic | 6, 7, 8, 9, 10 | 0 | 10 | 12 50 |
3 | ||
Star Bolt | Hurl an electrified star that shocks any enemy it strikes! | Lightning | Standard | 10, 12 (shock) | 3.25s per charge | 20 | 20 125 |
4 | ||
Surge Anchor | Throws out an anchor that generates a surge of lightning between you and the anchor! | Lightning | Standard | 2 | 6.5s per charge | 4s | 21 150 |
4 | ||
Thunder Drop | Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area! | Lightning | Signature | 30, 16 (shock) | 6s | 10 | 16 150 |
3 | ||
Thunder Line | Jolt ahead as a burst of lightning shocks foes in the area! | Lightning | Dash | 10, 12 (shock) | 5s per charge | 17 50 |
4 | |||
Thunder Seekers | Summon seekers that home in on and shock nearby enemies! | Lightning | Standard | 10, 0, 18 (shock) | 5.5s | 2, 8 | 6s | 11 150 |
2 | |
Thundering Chain | Generate a series of lightning strikes that shock foes! | Lightning | Standard | 40, 10 (shock) | 6s | 10 125 |
1 | |||
Twin Turbines | Throw out a rapidly revolving turbine that splits and creates streams of lightning while returning to you! | Lightning | Standard | 25, 10, 2 | 4.5s | 26 150 |
5 | |||
Volt Disc | Discharge an electric disc that bursts before dissipating! | Lightning | Basic | 9, 0 | 0 | 0, 5 | 12 50 |
3 | ||
Volt Pinball | Generate a protective ring of charged orbs that ricochet from foe to foe! | Lightning | Signature | 8 | 6.75 | 25 | 4s | 26 150 |
5 | |
Volt Tracer | Summon an electrified afterimage that tracks your path and explodes when it catches up to you! | Lightning | Dash | 8, 8 | 4s per charge | 20, 5, 5 | 22 50 |
5 | ||
Voltaic Needle | Dart forward and pin all foes in your path with a piercing lightning needle! | Lightning | Signature | 25, 5 | 5.5s | 60, 15 | 21 150 |
4 | ||
Ward of Lightning | Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area! | Lightning | Standard | 20, 16 (shock) , 10 | 8s | 8s | 25 125 |
5 | ||
Aqua Arc | Direct an arcing stream of water! | Water | Basic | 8 | 0 | 5, 5, 8, 8 | 10 50 |
1 | ||
Aqua Beam | Unleash a torrent of water to blast away enemies! | Water | Signature | 10 | 0.75 | 20 | 23 200 |
4 | ||
Aqua Breaker | Hold to charge up and release a rapidly spinning ball of water that creates an explosive deluge at maximum charge! | Water | Signature | 10, 35 | 5.5s | 25, 40 | 21 150 |
4 | ||
Aqua Vortex | Summon swirling currents of water that envelop you! | Water | Standard | 8 | 4s per charge | -4 | 26 150 |
5 | ||
Binary Splashdown | Throw out a burst of water that draws in foes before blasting into the sky and splashing down! | Water | Standard | 8, 35 | 6.5s | -4, 35, 20 | 27 175 |
5 | ||
Bouncing Bubble | Throw out a bubble of water that bounces every time it strikes an enemy or wall! | Water | Standard | 5 | 2s per charge | 5 | 6s | 25 175 |
5 | |
Bubble Barrage | Rapidly fire a stream of explosive bubbles! | Water | Standard | 10 | 0.5s per charge | 15 | 25 150 |
5 | ||
Bubble Blast | Surround yourself in a flurry of bubbles! | Water | Dash | 5 | 6s per charge | 12, 16 | ~1s | 17 50 |
4 | |
Calming Flow | Enter a calming state where every last hit of your basic arcana lowers all cooldowns! | Water | Standard | n/a | 7.5s | 4.25s | 11 150 |
2 | ||
Cardice Prime | Conjure a rapidly revolving ring of icy blades! | Water | Standard | 3 | 7.5s | 5 | 4s | 12 175 |
2 | |
Cascading Blitz | Blasts out a chain of water blobs before using them to pummel foes with a series of blows! | Water | Standard | 10 | 6s | 10, 15, 25 | 11 150 |
2 | ||
Creeping Tendrils | Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits! | Water | Standard | 25, 5 | 6s | 5 | 11 150 |
2 | ||
Crystalline Balestra | Executes a double lunge with a sweeping slash of frost! | Water | Standard | 30, 35 | 5.5s | 26 150 |
5 | |||
Dragon Surge | Unleash a pair of watery dragons that track and assault your foes! | Water | Signature | 5, 2 | 10s | 10 | ~9s | 26 150 |
5 | |
Frost Blade | Summons icy blades that cut through enemies! Can be charged for boosted effect! | Water | Basic | 7 | 0 | 8, 8, 16, 20 | 22 50 |
5 | ||
Frost Fan | Throw out a fan of frost daggers that freeze enemies! | Water | Signature | 25 | 6s | 30 | 0 150 |
1 | ||
Frost Feint | Race forward while leaving behind a frozen decoy! | Water | Dash | 12 | 3.5s per charge | 2s | 10 50 |
2 | ||
Frost Scimitar | Throw out a rapidly spinning sword that slowly returns to you as it slices enemies in its path! | Water | Signature | 15, 2 | 3.75s per charge | 6, 8, 8, -12 | 21 150 |
4 | ||
Frost Wing | Race forward on frozen wings that unleash a cone of freezing feathers behind you! | Water | Dash | 20 | 5.5s | 20 | 17 50 |
4 | ||
Frozen Bait | Lob a frozen decoy that lures in foes and giant sharks alike! | Water | Standard | 5, 25, 25 | 7s | -15, 25, 35 | 26 150 |
5 | ||
Glacial Cross | Dash forward and conjure a colossal frozen fist to strike foes! | Water | Signature | 50 | 6.5s | 70, 10, 5 | 16 150 |
3 | ||
Glacial Getaway | Surf away on a radical board of ice, dragging enemies in your wake! | Water | Standard | 5, 40 | 6.8s | 1.6s | 150 |
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Heroic Maelstrom | Burst into the air and summon a whirling ball of water to draw in and blast away your foes! | Water | ? | 10, 5 | 7s | |
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Ice Dagger | Pierce foes with conjured ice daggers! | Water | Basic | 6, 6, 8, 10 | 0 | 14, 14, 16, 20 | 17 50 |
4 | ||
Ice Seekers | Summon seekers that home in on and freeze nearby enemies! | Water | Standard | 15 | 5.5s | 5 | 6s | 11 150 |
2 | |
Ice Spear | Conjure a spear of ice that impales foes and freezes them against walls! | Water | Signature | 25, 25 | 6s | 0, 5, -1 | 11 150 |
1 | ||
Perfect Storm | Summon a storm of hail and ice shards that rains down on foes! | Water | Standard | 5 | 6s | 0 | 2.5s | 17 175 |
3 | |
Permafrost Bulwark | Encases you in an invulnerable block of permafrost that explodes and freezes nearby enemies! | Water | Standard | 30 | 3.7s | 26 150 |
5 | |||
Rebounding Icicles | Conjure a series of icicles that cascade out and return to you! | Water | Signature | 5 | 4.5s | 25 | 0 125 |
1 | ||
Rip Tide | Unleashes a trio of water ripples! | Water | Basic | 8, 7, 5 | 0 | 5 | 12 50 |
3 |