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|Hurl a falcon of wind that repeatedly assails the first enemy it strikes!|
|Cooldown||4s per charge|
|Falcons fly faster and strike more often!|
This arcana passively builds charges, up to a maximum of 3. Each cast uses one charge, releasing a falcon made of wind in the direction the player is aiming. Upon contact with a foe, it will dash through its target (signified by a white marker) 6 times, dealing 4 damage each.
If enhanced, each falcon will dash through its target 8 times.
Charged Signature: Release a larger falcon that deals increased damage. The large falcon splits into 5 normal falcons when it hits an enemy and marks it as the target for all 5 falcons.
This arcana may lack in immediate damage and requires sharp aim, but it serves as an excellent tool for disrupting foes, especially ranged foes. This arcana effectively locks its targets in hitstun for a long period and although each falcon only targets one foe, it will do collateral damage to all foes nearby as it flies, allowing it to disrupt entire groups. Even if the target is defeated, the falcon will continue to fly where its target was. This arcana can also be used as a combo extender, weaved in between other ranged arcana thanks its low knockback and high stun.
The charged Signature boasts more considerable damage, though to maximize the effectiveness of it, use it against a target with high health as the falcons will continue to fly where the target was.
- Tearing Whirlwind and Spiraling Typhoon group enemies together allowing for multiple enemies to be hit by the falcons.
- Ring of Reserves adds an additional charge taking the total up to 4.
- Chaos Visor may be useful when playing with a controller as it shows the trajectory of the falcons.
- Only the first hit dealt by each falcon gives signature charge.