This article is a stub. You can help Wizard of Legend Wiki by expanding it. |
Burn Cycle
| ||
---|---|---|
Arcana
| ||
Element | Fire | |
Type | Standard | |
Subtypes | Melee, Movement, Jump | |
Description | Unleashes a fiery combo! | |
Damage | 12, 40 | |
Hit Count | 3 | |
Cooldown | 5.5s | |
Cost | 26 150 | |
Pool | 5 | |
Enhanced
| ||
Description | Combo is larger and burns enemies! | |
Damage | 12, 40, 16 (burn) | |
Hit Count | 3 | |
Cost | 175 |
Burn Cycle is a Standard Fire Arcana in Wizard of Legend
Description[]
Element: Fire Type: Standard Subtypes: Melee, Movement, Jump
Move forward rapidly while unleashing a combo consisting of 2 fiery kicks which both deal 12 damage and push enemies forwards before ending with a kick that releases a wide plume of flame, dealing 40 damage and causing you to jump backwards .
If enhanced, each kick covers a larger area and the final kick inflicts level 1 burn (8 ticks of 2 damage).
Strategies[]
Burn Cycle is a unique movement arcana since it deals damage over both a long and wide area, while most movement arcana only cover one or the other,
Hitting multiple enemies causes them to be bunched together at the end of the combo, allowing for an easy follow up with another arcana.
The backwards jump puts a considerable distance between you and the enemies you grouped together, meaning you will have to use projectiles other movement arcana or simply walk forwards if you wish to follow-up on them.
The rework to include a backwards leap in Burn Cycle allows it to fulfil a role as a combo extender to chain together multiple jump arcana back-to-back, which was previously only provided by Fadeaway Rhythm.
Similar to other jump arcana, you are invulnerable while you are leaping backwards. However it is nearly impossible to utilise this to purposefully dodge an attack due to how the jump is triggered and performed.
Spell combos[]
- Tearing Whirlwind can be used to bunch up enemies before hitting them with Burn Cycle.
- Burn cycle is a strong and satisfying follow-up for wide range movement arcana such as Shearing Chain or Crystalline Balestra.
- Jump arcana that move you forwards (e.g Blazing Vault, Binary Splashdown, Airborne Slam, Thunder Drop, Seismic Entry) work perfectly as a follow-up since they move you forwards the same distance that Burn Cycle sends you backwards.
- This allows you to seamlessly combo several jump arcana together (e.g. Enter with Blazing Vault, use Burn Cycle to move backwards, follow-up with Thunder Drop and finish with Heroic Blaze), dealing very high damage and pairing extremely well with Vicious Bunny Ears.
- The backwards leap makes space between you and the enemy, giving you time to charge up certain projectile arcana such as Raging Inferno, Ball Lightning or Violent Thornstorm.
Item combos[]
- Dark Katana will triple the chance to get a critical hit.
- Vicious Bunny Ears will increase all damage dealt and Burn Cycle counts towards its effect.
- Soccer Cleats increases all damage dealt.
- Jumper Cables decreases the cooldown to 4.6 seconds.
- Agni's Sparkler increases the damage of the burn inflicted by the enhanced version.
Additional notes[]
- This arcana is inspired by a similar attack used by Flame Empress Zeal.