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Chaos Reaper
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Arcana
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Element | Chaos | |
Type | Basic | |
Subtypes | Melee | |
Description | Slice through enemies with a scythe made of Chaos energy! Can be charged for boosted effect! | |
Damage | 10, 20, 10, 25 | |
Knockback | 12, 18, 22, 30 |
Chaos Reaper is a Basic Chaos Arcana in Wizard of Legend
Description[]
Slices the area in front of you with a chaos scythe, hitting enemies in a reasonably large area. Each combo of this basic arcana is 2 casts long with the second cast dealing higher damage.
The attack button can be held on the final cast, causing the scythe to be rapidly spun around while moving you forward, hitting 3 times in front and slightly behind and to the sides of you. The charged attack also destroys enemy projectiles. Enemies hit by the final hit of the charged attack are affected by graviton energy, causing them to bounce around while taking damage over time. This damage hit stuns enemies, similar to the shock status.
Strategies[]
You must use the charged attack wisely as you are vulnerable while charging it up. Try to only use it when enemies are stunned or immobilised to avoid being interrupted.
Its wide coverage and ability to apply graviton energy to enemies makes Chaos Reaper excellent for crowd control as it can easily immobilise and constantly damage a large group of enemies, opening them up for an easy follow-up. Said follow-up includes Chaos Reaper itself, as the graviton energy lasts long enough to let you charge up the final cast again.
Since the charged final cast hits all around you and destroys enemy projectiles, it can also be used as a projectile shield in a pinch, as long as you have enough time to charge it up.
Spell combos[]
- Fuelled Berserk increases the speed of your basic attack and makes combos repeat by holding the attack button.
- Magnetic Follow-up releases projectiles while attacking with basic arcana.
- Calming Flow reduces cooldowns at the end of each basic arcana combo.
- Evading Zephyr allows you to evade all attacks while using your basic arcana.
- Due to the delay when charging up, consider using arcana that freeze enemies or otherwise immobilise them ( Water Prison or Grasping Earth) to ensure that you are not interrupted.
- Most movement arcana such as Seismic Entry, Glacial Cross, Inferno Cannon, Shearing Chain, Crystalline Balestra act as an effective follow-up to close range and deal damage to enemies that have been pushed back by the charged attack of Chaos Reaper.
Item Combos[]
- Dark Katana triples the chance to inflict critical hits.
- Evening Gloves increases casting speed when attacking with a basic arcana.
- Chrono Glove greatly reduces the time needed to charge up the final attack.
- Flak Gauntlet allows each scythe to destroy projectiles, which is particularly useful due to their large area of coverage.
- Cabi's Bubble Gum, Cabi's Cinnamon Hots, Cabi's Cotton Candy, Cabi's Raw Chocolate, and Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
- Combo Gloves allows for two charged attacks to be used back to back. However the graviton energy of the first charged attack won't apply its full duration.
- Double Edged Cestus greatly increases basic damage but lowers all other damage.
- Glove of Patience increases basic damage and greatly reduces the time needed to charge up the final attack, but other arcana have increased cooldowns.
Additional notes[]
- Has the furthest reach in the game for a melee arcana (outside Chaos Crusher) allowing users to attack lancers from outside their range.