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|Hold to charge up and release an unstable cluster of chaos orbs that unleashes a barrage of strikes on any enemy hit!|
|Damage||25, 5, 5, 5|
|Knockback||25, 7, -5, 5|
Spawns a large chaos orb that is companied by several smaller ones that orbit it, they target the first enemy hit. It can be held to charge it up causing more smaller orbs to spawn, at full charge a small chaos storm (The same as the ones caused by Null Parade) occurs upon hitting the first enemy that will rapidly damage enemies inside it and disappear after a short time. If held after the "charging bar" turns green it will shoot small chaos daggers in random directions unitill fired, as this is done the bar will empty if held for enough time it will run out and the orb will be fired at full charge as normal. In [Charged Signature] casts will fire a large orb that causes a small chaos storm with many smaller orbs orbitating it, after its fired a few moments later a second large orb will be fired but with a far fewer amount of orbitating orbs, and wont create a chaos storm unlike the first one.
Any Arcana that will let you hold enemies back while charging will pair up well with Chaotic Buster, as if it's fully charged it can deal very heavy damage. The chaos daggers are only practical in very close range and are uncommonly worth taking advantage of. Together the smaller orbs deal very heavy knockback however the small chaos storm caused by fully charging "magnetizes" enemies to it and doesn't let them escape resulting in far less knockback.
- Sano's Headband allows you to continue charging Chaotic Buster after you take damage.
- Rules of Contingency will make the large orb, the small orbs, the chaos daggers, and the chaos storm all do 99 damage resulting in massive damage to all enemies struck
- Chaotic Buster is one of the three chaos arcana on display at the museum. This was even the case prior to being added in v1.1.