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Circuit Line
Circuit Line
Arcana
ElementLightning Lightning
TypeDash
SubtypesMovement
DescriptionJolt ahead, leaving behind electric orbs that are chained together after a short delay!
Damage2
Hit Count6 (minimum)
Cooldown4s per charge
Cost12 Chaos gem
50 Gold
Pool3
Enhanced
DescriptionLightning chains deal additional damage!
Damage2
Hit Count8 (minimum)

Circuit Line is a Dash Lightning Arcana in Wizard of Legend

Description[]

This arcana passively builds up charges up to a maximum of 3. Each cast uses one charge, causing you to dash forwards in the direction you are moving, leaving an electrical orb at the start and end points of the dash. After a delay of 1.5 seconds, the orbs link together with a stream of lightning that deals 6 hits of 2 damage to any enemies caught within it.

If enhanced, the stream of lightning deals 8 hits of damage.

Dashing multiple times in quick succession adds additional orbs to the chain. 1.5 seconds after the final orb is added, all nearby orbs are connected with the final orb linking back to the first. Each individual chain created causes all chains to hit an extra 2 times.

Strategies[]

Repeatedly dashing back and forth through enemies causes several lightning streams to stack up, dealing high damage simultaneously when they activate.

Dashing around a room several times will create a "cage" of lightning streams, preventing enemy movement and dealing damage over a large area.

Enemies may move out of the area covered by the streams before they activate. Try to immobilise enemies via freeze, shock, entanglement to ensure that they are hit by Circuit Line.

Having a high cooldown reduction can cause a charge restore before the streams activate. This allows you to create an infinite amount of streams that last an extremely long time, dealing massive damage over an entire room.

Spell combos[]

Item combos[]

  • Ring of Reserves Ring of Reserves adds 1 additional charge, taking the total up to 4.
  • Relics that have a chance to apply a status effect, such as Phoenix Talon Phoenix Talon and Nerite Shell Nerite Shell work well with this arcana due to the large number of hits potentially applied. Permafrost Cube Permafrost Cube also combos well as subsequent hits from the orbs will not unfreeze the enemy.
  • Flashy Boots Flashy Boots Allows three dashes on a single charge, which can result in a significant number of chains.
  • Soccer Cleats Soccer Cleats increases the damage of the streams.
  • Greased Boots Greased Boots will enhance this arcana and reduce its cooldown to 2.4 seconds.
  • Leemo's Leaf Leemo's Leaf causes you to evade all attacks while dashing.
  • Boots of Frenzy Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
  • Boots of Celerity Boots of Celerity causes arcana used after a dash to deal additional damage.
  • Sturdy Shoebox Sturdy Shoebox increases health when this arcana is equipped.
  • Gyroscopic Inkwell Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
  • Jumper Cables Jumper Cables reduces the cooldown to 3 seconds.
  • Breezy Gray Canvas Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.

Additional notes[]

  • When multiple charges are used consecutively, certain timing can cause orbs to group separately.
  • Orbs will not connect when placed too far from each other.


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