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|Call down a meteor from the skies!|
|Main meteor deals less damage but calls down smaller meteors to stun foes in the area!|
Element: Fire Type: Standard/Signature Subtypes: None
Upon cast a magic circle is drawn on the floor. After a delay a meteor strikes the circle, dealing 75 damage and stunning all enemies in the circle.
If enhanced, the delay before the meteor hits is shortened.
Note: as of the "Phantom Update" (July 27, 2021), Crashing Meteor has been significantly altered. The enhanced version now calls down 8 smaller meteors immediately when cast, which each deal 8 damage, before the larger meteor strikes, dealing 60 damage.
It has also gained a charged signature which calls down an enormous shower of ~12 large meteors and dozens of smaller meteors
Prioritise aiming the meteor at tightly packed enemies to deal the most damage.
When comboing bosses, Crashing Meteor should be cast close to the start so the meteor will fall while you are casting other arcana. However don't use it as the first attack to stun bosses, especially council members as boss may recover before the meteor hits.
- The delay for the unenhanced version means the spell can be cast, then enemies can be gathered with Spiraling Typhoon or Arcane Intervention and deposited in the circle.
- Casting this directly before Dragon Blast will cancel the knockback of crashing meteor, allowing for a third spell in the combo.
- Due to the long delay, consider using arcana that freeze, root or otherwise immobilise enemies such as Water Prison or Grasping Earth to prevent enemies from moving out of the blast radius before the meteor falls.
- Reactive Vinemail roots enemies when you take damage.