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|Hurl a rapidly revolving air current that returns to you!|
|Creates an additional boomerang before returning to you!|
Hurl a rapidly revolving air current in the direction you are aiming which returns back to the player after a set distance. The air current hits twice, once when thrown out and once when returning back, dealing 15 damage on each hit.
If enhanced, a secondary air current which deals 10 damage is created when the first air current returns to the player.
Charged Signature: Hurl 5 revolving air currents in an arc in front of you, all the secondary air currents return in sync.
This arcana, as one of the "boomerang" arcana, is excellent for its ability to strike and gather all foes in a room due to its large area covered. Use it to initiate a battle or kite foes together to maximize damage while grouping foes tightly together for a follow-up. This arcana stands out from other boomerang arcana for its relatively fast cooldown and high signature charge, making it useful for Signature-focused builds.
To maximize damage of the charged Signature version, cast it as close to the target as possible.
- Cyclone Boomerang pairs well with other "boomerang" arcana ( Tracer Barrage, Frost Scimitar, Twin Turbines or Razor Petals) since several projectiles from them can be active at once, causing high damage a large area.
- Gloves of Gambit increases the damage of the air currents.
- Reinforced Bracers allows Cyclone Boomerang to destroy all enemy projectiles.