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Dragon Dive
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Arcana
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Element | Earth | |
Type | Standard | |
Subtypes | dragon | |
Description | Conjures tunneling dragons that drives away foes! | |
Damage | 8 | |
Hit Count | up to 10 | |
Knockback | 25 | |
Cooldown | 6s | |
Cost | 10 125 | |
Pool | 1 | |
Enhanced
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Description | Conjures an additional dragon and travels further! | |
Damage | 8 | |
Hit Count | up to 12 |
Dragon Dive is a Standard Earth Arcana in Wizard of Legend
Description[]
Summon 2 tunneling stone dragons that moves along the ground in a straight line, dealing up to 10 hits of 8 damage and pushing enemies along with it.
If enhanced, a third dragon is summoned beside the other two and the dragons travel further, allowing them to hit up to 12 times.
Strategies[]
Dragon dive can be used to group enemies up since they are pushed along by the dragon. This can also be used to push enemies into pits.
Try to line up enemies before using Dragon Dive to ensure that all of them are hit.
The dragon will stop whenever it hits an enemy that is not affected by knockback and will deal all remaining hits of damage to them.
Spell combos[]
- Gale-force Alignment can be used to line up enemies for Dragon Dive.
- Dragon Fall will absorb this arcana, removing it from your inventory and subsequently casting it when used.
Item combos[]
- Wings of Icarus heals you whenever you push an enemy into a pit.
Additional notes[]
- Unlike several other wave based arcana, Dragon Dive does not travel over pits.