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Engulfing Fissure
Engulfing Fissure.png
Strike the ground, creating burning fissures that trap nearby enemies!
Element Fire Fire.png
Type Standard
Subtypes none
Damage 5
Hit Count ?
Cooldown 5s
Knockback ?
Duration 7.5s
Cost 10 Chaos gem.png
125 Gold.png
Pool 2
Id ?
Creates additional fissures!
Damage 5
Hit Count 5 per trap
Duration 7.5s
Cost 150 Gold.png

Engulfing Fissure is a Standard Fire Arcana in Wizard of Legend


Element: Fire Type: Standard Subtypes: None

Each cast places 3 small fire traps on the ground which activates after a short delay and last for 9 seconds before dissipating. When an enemy hits a trap it detonates, locks the enemy in place and deals 5 hits of 5 damage before releasing the enemy.

If enhanced, it places 5 traps, the traps last for 11 seconds.


The very short range of Engulfing Fissure makes it risky to place traps directly under enemies. To avoid getting too close, place traps away from enemies and try to lure, move or knock them into the traps with careful positioning or other arcana.

The rather long cooldown, delay before activation and long active duration of the traps emphasizes Engulfing Fissure's purpose as an area denial tool to block off areas or to act hazard to knock enemies into.

Before summoning a miniboss consider placing all the traps at the area where it spawns. This will deal damage to the miniboss as soon as it spawns. However this is less effective against Counter Rogue and Burst Mage at rank 2 or higher as both teleport away from their spawn location.

Stacking all the traps under a boss during their opening can allow for additional damage to be dealt while you are using other arcana against them.

Remaining on top of or nearby a cluster of traps allows you to very effectively bait enemies into them. This is particularly effective against enemies with close range, jump based attacks or contact damage. Knights and Lancers at rank 2 or above are very susceptible to this as their movement dashes will cause them to be caught by the traps near instantly. Rogues at rank 2 or above also fall victim to this strategy due to their teleport and dash attack combo, however you will have to dodge out of the way to avoid taking damage from them.

Spell combos[]

  • Using arcana that displace enemies ( Frost Scimitar, Fading Petal, etc) and arcana with strong knock back can allow you to move enemies into your traps more effectively.
  • Frost Feint can be used to lure enemies into the traps by simple dashing away from them after they are placed.
  • Lightning Aspect, Cardice Prime and other arcana that surround the player at close range help to alleviate the risks involved with placing the traps directly below enemies wince they will keep any nearby enemies hit stunned, preventing retaliation from them.

Item combos[]

Additional notes[]