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Engulfing Fissure
Engulfing Fissure.png
ElementFire Fire.png
DescriptionStrike the ground, creating burning fissures that trap nearby enemies!
Cost10 Chaos gem.png
125 Gold.png
DescriptionCreates additional fissures!
Hit Count5 per trap
Cost150 Gold.png

Engulfing Fissure is a Standard Fire Arcana in Wizard of Legend


Element: Fire Type: Standard Subtypes: None

Place 3 fire traps on the ground around you which linger for 8 seconds. When an enemy touches a trap it activates, pulling the enemy into the trap and dealing 5 hits of 5 damage. After a trap has dealt all its damage it will disappear.

If enhanced, it places 5 traps in an x shape beneath you.


The long duration and fairly large coverage area allow Engulfing Fissure to lock down an area of a room or an entire corridor easily, to prevent enemies form advancing on you while you continue fighting with other arcana.

The multiple hits of the traps cause enemies to be stun locked for around a second, allowing you to safely attack them with other arcana. Placing the traps before enemies spawn and luring them into the traps is an effective way to open up more troublesome enemies early in an encounter, allowing you to deal with them quickly.

Since the traps are all placed around you, it can be used when enemies are surrounding you to hitstun them and allowing you to move to a better position or to open them up for a combo.

Before summoning a miniboss consider placing the traps at the area where it spawns. This will deal damage to the miniboss as soon as it spawns. However this is less effective against Counter Rogue and Burst Mage at rank 2 or higher as both teleport away from their spawn location.

Stacking all the traps under a boss at the beginning of their opening can allow for additional damage to be dealt while you are using other arcana against them.

Remaining on top of or nearby a cluster of traps allows you to very effectively bait enemies into them. This is particularly effective against enemies with close range, jump and dash attacks or contact damage. Knights and Lancers at rank 2 or above are very susceptible to this as their movement dashes will cause them to be caught by the traps near instantly. Rogues at rank 2 or above also fall victim to this strategy due to their teleport and dash attack combo, however you will have to dodge out of the way to avoid taking damage from them.

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