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Explosive Charge
Explosive Charge
Arcana
ElementFire Fire
TypeStandard
SubtypesMelee, Movement
DescriptionCharge through enemies, marking them with a timed explosive!
Damage5, 25
Hit Count2 per charge
Knockback10, 25, 25
Cooldown3.5s per charge
Cost25 Chaos gem
125 Gold
Pool5
Enhanced
DescriptionExplosions burn enemies!
Damage5, 25, 16 (burn)
Hit Count2
Cost150 Gold

Explosive Charge is a Standard Fire Arcana in Wizard of Legend

Description[]

Element: Fire Type: Standard Subtypes: Melee, Movement

This arcana passively builds charges, up to a maximum of 3. Each cast uses one charge causing you to perform a short dash in the direction you are aiming, dealing 5 damage and leaving an explosive on enemies hit. After 1 second the explosive detonates dealing 25 damage and knocking enemies in the direction of the dash.

If enhanced, the detonation also applies level 1 burn (8 ticks of 2 damage).

Strategies[]

Try to group enemies together before dashing through them. This allows you to hit all enemies with the dash dealing maximum damage.

Multiple explosives can be placed on enemies at once, causing them to take high, rapid damage once the explosives detonate.

Spell combos[]

  • Tearing Whirlwind Tearing Whirlwind is very useful to pull enemies together before following up with Explosive Charge
  • Arcana that freeze enemies (Glacial Cross Glacial Cross, Ice Spear Ice Spear etc) allow you to place explosives on frozen enemies without being interrupted.

Item combos[]

Additional notes[]


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