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Explosive Charge
Explosive Charge.png
Charge through enemies, marking them with a timed explosive!
Element Fire Fire.png
Type Standard
Subtypes Melee, movement
Damage 5, 25
Hit Count 2 per charge
Cooldown 3.5s per charge
Knockback 10, 25, 25
Cost 25 Chaos gem.png
125 Gold.png
Pool 5
Id ?
Explosions burn enemies!
Damage 5, 25, 16 (burn)
Hit Count 2
Cost 175 Gold.png

Explosive Charge is a Standard Fire Arcana in Wizard of Legend


Element: Fire Type: Standard Subtypes: Melee, Movement

This arcana passively builds charges, up to a maximum of 3. Each cast uses one charge causing you to perform a short dash in the direction you are aiming, dealing 5 damage and leaving an explosive on enemies hit. After 1 second the explosive detonates dealing 25 damage and knocking enemies in the direction of the dash.

If enhanced, the detonation also applies level 1 burn (8 ticks of 2 damage).


Try to group enemies together before dashing through them. This allows you to hit all enemies with the dash dealing maximum damage.

Multiple explosives can be placed on enemies at once, causing them to take high, rapid damage once the explosives detonate.

Spell combos[]

  • Tearing Whirlwind is very useful to pull enemies together before following up with Explosive Charge
  • Arcana that freeze enemies ( Glacial Cross, Ice Spear etc) allow you to place explosives on frozen enemies without being interrupted.

Item combos[]

Additional notes[]