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Flare Rush
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Arcana
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Element | Fire | |
Type | Dash | |
Subtypes | Projectile, Movement | |
Description | Rush forward and conjure a volley of accompanying flares! | |
Damage | 18, 16 (burn) | |
Hit Count | 3 | |
Knockback | 20 | |
Cooldown | 5.5s | |
Cost | 17 50 | |
Pool | 4 | |
Enhanced
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Description | Summons additional flares! | |
Hit Count | 5 |
Flare Rush is a Dash Fire Arcana in Wizard of Legend
Description[]
Dash forward in the direction you are moving, summoning 3 fireballs (5 if enhanced) behind you that follow the direction of your dash. Each fireball deals 10 damage and applies burn.
This arcana can still be used when on cooldown, but the fireballs will not be summoned.
Strategies[]
This is a great dash to initiate fights with as you can dash towards the enemies unleashing fireballs to damage them before following up with other arcana.
It can be treated as if it were just the fireballs while in combat and used to increase your combos on enemies.
Keep in mind that it takes a moment for the fireballs to reach your position. This may leave you open to attack by enemies.
Spell combos[]
Item combos[]
- Gloves of Gambit increases the damage of the fireballs.
- Agni's Sparkler increases the damage inflicted by the burn.
- Soccer Cleats increases damage.
- Ring of Reserves adds an additional charge allowing this arcana to be used twice.
- Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
- Leemo's Leaf causes you to evade all attacks while dashing.
- Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
- Boots of Celerity causes arcana used after a dash to deal additional damage.
- Sturdy Shoebox increases health when this arcana is equipped.
- Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
- Jumper Cables reduces the cooldown to 4s.
- Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.