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|Unleash a flowing burst of wind that forcefully lines up foes it strikes!|
|Alignment travels further and lasts longer!|
Summon a line of 5 small tornadoes (7 if enhanced) that travel away from you. Each tornado rapidly deals hits of 3 damage and pulls enemies into its centre. The tornado closest to the player deals 12 hits, the second and third deal 11 hits and the final two deal 10 hits.
If enhanced, 7 tornadoes are summoned and each tornado lasts longer, causing them to deal more hits overall. The closest deals 15 hits, the second and third 14 hits, the fourth and fifth 13 hits and the final two deal 12 hits.
Gale force alignment is an amazing combo starter. It can hold enemies in place and do continuous damage. This is great for keeping signature charges up, especially considering it's a spell you can walk away from after casting it.
Enemies hit by Gale-force Alignment are lined up along its length, perfect for following up with a movement arcana or a piercing projectile.
Keep in mind that Gale-force Alignment does not block projectiles.
- This arcana is perfect for setting up arcana that pierce enemies such as Rock-solid Tomahawk, Mortal Coil, Aqua Beam or Voltaic Needle.
- Ice Spear also pairs well as it can impale all enemies caught by Gale-force Alignment, freezing them and opening them up for attack.
- An unenhanced Breaking Twister thrown along the line of tornadoes can deal an extremely high number of hits.
- Gale-force Alignment pairs well with relics that have a chance to inflict status effects (e.g. Phoenix Talon, Tesla Coil) due to its high hit count.