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Homing Flares
Homing Flares
Arcana
ElementFire Fire
TypeSignature
SubtypesProjectile
DescriptionIgnite a halo of flares that home in on the nearest foe!
Damage7
Hit Count7
Knockback15
Cooldown5s
Duration4s
Cost10 Chaos gem
125 Gold
Pool2
Enhanced
DescriptionSummons additional flares and increases duration!
Damage7
Hit Count10
Duration5s

Homing Flares is a Standard Fire Arcana in Wizard of Legend

Description[]

Conjure 7 fireballs that orbit the player in a clockwise direction for 4 seconds (5 if enhanced). Fireballs target the nearest enemy within range, dealing 7 damage each.

If enhanced, 10 fireballs will be created and all fireballs will last longer before dissipating.

Charged Signature: Continuously conjure fireballs for 4 seconds, allowing for a total of 32 fireballs the be released. The first ring of 10 fireballs deal double damage.

Strategies[]

This arcana's homing properties allow it to shine offensively and defensively. Utilize its auto-targeting nature and high knockback by casting it before initiating a battle or when the player is surrounded to keep the player safe. The fireballs will destroy projectiles it collides with, although the fireball itself will be destroyed as well.

The charged Signature excels in boss fights as all the fireballs will target the only foe in the room. It can be used once a Council member's attack phase has ended to ensure a stun or use it during a Council member's attack phase due to its auto-targeting nature.

Spell combos[]

  • Aqua Vortex Aqua Vortex is useful with this arcana as it can pull enemies into the fireballs.
  • Blazing Vault Blazing Vault can be used after Homing Flares is set-up to provide additional damage.
  • Cardice Prime Cardice Prime syncs well with this arcana as it provides a double layer of protection allowing to initiate fights.

Item combos[]

Additional notes[]

  • Shark Mask Shark Mask will only apply to the first initial wave of fireballs.
  • When the fireballs are orbiting the player they do not collide with explosive barrels.


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