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Ion Spike
Ion Spike
Arcana
ElementLightning Lightning
TypeStandard
Subtypesnone
DescriptionGenerate a charged orb that syncs up with nearby orbs before releasing a stream of lightning!
Damage6
Hit Count5
Cooldown4s per charge
Cost10 Chaos gem
125 Gold
Pool1
Enhanced
DescriptionOrbs now spawn a trio of extra orbs on targets they hit!
Damage6, 16 (shock), 2
Hit Count10

Ion Spike is a Standard Lightning Arcana in Wizard of Legend

Description

This arcana passively builds up charges up to a maximum of 3. Each cast uses one charge, placing a small orb of electricity in font of you. After a 1 second delay the orb fires out a piercing stream of lightning which deals 5 hits of 6 damage.

If enhanced, the main lightning stream deals 1 hit of 6 damage and applies shock. If it hits an enemy, 3 additional orbs are created around the target that simultaneously fire 3 streams of lighting at them, each stream deals 3 hits of 2 damage.

Strategies

Due to its very short cast time, Ion Spike can be quickly weaved between other arcana in a combo to increase the damage and hits dealt.

Grouping enemies tightly together can allow the lightning streams to hit multiple enemies at once, maximising damage.

  • Doing this with the enhanced version can cause extremely high damage to be dealt (~200 - 300 depending on the amount of enemies hit) to all enemies due to the large number of overlapping orbs spawned by the initial hit.

Try to keep enemies hitstunned with your basic arcana to prevent them from moving out of Ion Spike's area. Other methods of immobilising enemies such as freeze or entanglement will also be useful to ensure that Ion Spike hits its target.

Spell combos

Item combos

  • Ring of Reserves Ring of Reserves adds 1 additional charge, taking the total up to 4.
  • Indra's Copper Pipe Indra's Copper Pipe increases the damage and duration of the shock applied by the enhanced version of Ion Spike.

Additional notes

  • Singing Bowl Singing Bowl only causes the first stream of lightning from the enhanced version to deal a critical hit, greatly reducing its effectiveness.
  • Stacking multiple orbs on a single enemy with the enhanced version actually deals less damage than the unenhanced version since only 1 instance of shock is applied to the enemy.


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