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Magsphere
Magsphere
Arcana
ElementLightning Lightning
TypeStandard
Subtypesbuff
DescriptionDesigned by Virtuoso David Gottsegen, this arcana allows you to pull all nearby projectiles into an orbit around you!
Damagen/a
Hit Countn/a
Knockbackn/a
Cooldown12s
Duration5s
Cost11 Chaos gem
150 Gold
Pool2
Enhanced
DescriptionAll projectiles shock foes!

Magsphere is a Standard Lightning Arcana in Wizard of Legend

Description[ | ]

Generate a large dome of magnetic energy around you for a duration of 5 seconds. If any enemy projectiles enter the dome, they pulled into orbit around you and will deal damage to any enemy they hit. The dome also destroys certain projectiles on contact.

If enhanced, all orbiting projectiles will apply shock to the enemy they hit.

Strategies[ | ]

Magsphere acts as a means of passive defence against projectiles while you attack enemies with other arcana. Most projectiles will be pulled in which can deal additional damage to enemies if you position yourself correctly. Projectiles that cannot be pulled in will be destroyed allowing you to completely negate damage from them.

This arcana is completely useless against enemies that have no projectile attacks which greatly limits its usability. Consider carrying Magsphere in your storage arcana slot so you can have a full set of arcana for use against enemies with no projectiles while also giving you the option to switch in Magsphere when you encounter projectile based enemies.

It can be difficult to use the projectile redirection function of Magsphere in small rooms or corridors since the projectiles will be destroyed when they impact the walls.

If you stand very close to an enemy who is about to fire a projectile attack while Magsphere is active, the fired projectiles will immediately start to orbit you and hit the enemy who originally shot them.

Spell combos[ | ]

  • Scales of Babylon Scales of Babylon can be used to reduce active cooldowns, allowing Magsphere to have a longer continuous uptime.

Item combos[ | ]

Additional notes[ | ]


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