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|Pits no longer appear in hallways, but you take increased damage! Falling into pits is signficantly more painful.|
Description[edit | edit source]
Pits are no longer generated in hallways. Pits that would generate in preset rooms are now covered. Enemy damage is increased by 12%. Damage received from falling into pits is increased by 1000%.
Strategies[edit | edit source]
Item combos[edit | edit source]
Spell combos[edit | edit source]
Additional notes[edit | edit source]
This relic makes it so that pits can only appear in the area where you find the health crystal on boss floors, making the most significant downside (the damage increase from falling into pits) virtually irrelevant.