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==Additional notes==
 
==Additional notes==
After he's finished attacking and you can damage him he stands in place for about 1-3 seconds before dashing to another spot to stand again, you have about 6 seconds to attack him before he starts attacking you again.
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*After he's finished attacking and you can damage him he stands in place for about 1-3 seconds before dashing to another spot to stand again, you have about 6 seconds to attack him before he starts attacking you again.
  +
*Sura's name is most probably driven from the supernatural godly creatures from Hinduism - Devas who are also referred to as Suras
 
 
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Revision as of 08:30, 31 May 2019


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Master Sura

Master Sura is head of the Council of Magic and the final boss in Wizard of Legend. He mainly represents the Chaos element, but uses Arcana from other elements as well.

Attacks

First Phase

Chaotic Buster Chaotic Buster, Distortion Beam Distortion Beam, Mortal Coil Mortal Coil

Second Phase

Mortal Coil Mortal Coil, Null Parade Null Parade, Shock Nova Shock Nova, Flame Breath Flame Breath, Frost Fan Frost Fan,Dragon Dive Dragon Dive, Shearing Chain Shearing Chain, Gust Volley Gust Volley, Laced Lightning Laced Lightning, Aqua Beam Aqua Beam

Strategies

The fight consists of two phases. During the first phase Sura is stationary in the center of the stage, surrounded by a Chaos barrier. Deal enough damage to the barrier to shatter it, exposing Master Sura momentarily before the barrier regenerates again. The only way to defeat Master Sura's first phase is to attack him while he's out of the barrier.

During the second phase you fight a highly mobile Master Sura who uses boss attacks and player accessible arcanas alike. Focus on dodging his elemental spells and attack from afar. You can also stun him in between certain attacks or wait until he uses the Shock Nova Shock Nova and then stun him.

During each of his attack waves, Sura will use one spell from each element -- it's not always the same spell, but seems to be fond of Frost Fan Frost Fan, Flame Breath Flame Breath, Shock Nova Shock Nova, Shearing Chain Shearing Chain, and Dragon Dive Dragon Dive. Sura will then cast one of his Signature Chaos Arcana, after which he will stop glowing and be briefly vulnerable to being stunned. During this time, he will dash away from the player exactly twice before regaining his powers and returning to the attack.

One or more of Sura's Signature Arcana leaves behind black orbs that continuously pulse damage zones at you. These orbs can and should be destroyed, as dodging Sura's onslaught is a challenge enough without a dozen little creatures breathing down your neck.

Additional notes

  • After he's finished attacking and you can damage him he stands in place for about 1-3 seconds before dashing to another spot to stand again, you have about 6 seconds to attack him before he starts attacking you again.
  • Sura's name is most probably driven from the supernatural godly creatures from Hinduism - Devas who are also referred to as Suras