Radiant Blast

From Wizard of Legend Wiki
Jump to: navigation, search

This article is a stub. You can help Wizard of Legend Wiki by expanding it.

Radiant Blast
Radiant Blast.png
Release a surge of electric energy in a circular area! Can be charged for boosted effect!
Element Lightning Lightning.png
Type Basic
Subtypes Melee
Damage 8, 12, 4 (charged attack)
Hit Count ?
Cooldown 0
Knockback 5, 8, 8
Cost 17 Chaos gem.png
50 Gold.png
Pool 4
Id ?
Charged blast deals extra damage and stuns for a longer duration!
Damage 8, 18, 4 (charged attack)
Hit Count 3 per combo (9 per charged combo)
Cost 75 Gold.png

Radiant Blast is a Basic Lightning Arcana in Wizard of Legend

Description[edit | edit source]

Create a flash of electricity in front of you which deals 8 damage. Each combo of this basic arcana is 3 casts long with the final cast dealing 12 damage. Holding the attack button on the final cast causes it to also release a series of electrical spheres which linger briefly and deal 3 hits of 4 damage.

If enhanced, the final flash is larger, dealing 18 damage and the charged attack lingers for a longer duration causing it to hit 6 times.

The attack button can be held to perform a full combo, ending with the charged flash.

Strategies[edit | edit source]

You must use the charged attack wisely as you are vulnerable while charging it up. Try to only used it when enemies are stunned or immobilised to avoid being interrupted.

The large area covered by the flashes makes Radiant Blast very effective against groups of enemies especially for a melee arcana.

Since the charged attack hits several times it keeps enemies hitstunned for a short period allowing you to easily follow up with other arcana. This also gives you the ability to chain together several charged attacks on enemies while keeping them hitstunned.

Spell combos[edit | edit source]

  • Fuelled Berserk increases the speed of your basic attack, allowing you to rapidly cast flashes.
  • Magnetic Follow-up releases projectiles while attacking.
  • Calming Flow reduces cooldowns at the end of each combo.
  • Evading Zephyr allows you to evade all attacks while using your basic arcana.
  • Due to the delay when charging up, consider using arcana that freeze enemies or otherwise immobilise them ( Water Prison or Grasping Earth) to ensure that you are not interrupted.
  • Arc Sphere covers a similar area to Radiant Blast and can be used to hitstun enemies so you can safely charge up an attack.

Item combos[edit | edit source]

Additional notes[edit | edit source]