This article is a stub. You can help Wizard of Legend Wiki by expanding it. |
Rippling Rupture
| ||
---|---|---|
Arcana
| ||
Element | Earth | |
Type | Standard | |
Description | Rupture the earth with rapidly tunneling vines to continually damage enemies in a line! | |
Damage | 10 | |
Hit Count | 8 | |
Knockback | 5 | |
Cooldown | 6.5s | |
Duration | 5s | |
Cost | 10 125 | |
Pool | 1 | |
Enhanced
| ||
Description | Increases rippling duration and distance covered by vines! | |
Damage | 10 | |
Hit Count | 12 | |
Duration | ~6.5s |
Rippling Rupture is a Standard Earth Arcana in Wizard of Legend
Description[]
Summon a line of tunnelling vines in the direction you are aiming. The vines last for a duration of 5 seconds and deal 10 damage on contact, allowing them to hit up to 8 times.
If enhanced, line of vines extends further and lasts for about 6.5 seconds, allowing it to hit up to 12 times.
Strategies[]
Positioning yourself behind the line of vines allows you to lure enemies into Rippling Rupture. Placing the wall vertically in a room will block the path of opponents and seekers.
Use Rippling Rupture at the beginning of a combo against a boss or miniboss to deal passive damage to them while you use other arcana.
The line of vines travels through statues and thin walls, and will be summoned on ground separated from the player by a pit.
Spell combos[]
- Gale-force Alignment lines enemies up so all of them can be hit by Rippling Rupture.
- Toxic Bolas will keep opponents in place while getting damaged.
Item combos[]
- Mystic Monopole prevents Rippling Rupture from pushing enemies back, allowing them to take maximum damage from the vines.
Additional notes[]
- Since the cooldown is 6.5 seconds long and the vines last for 5 seconds; Rippling Rupture has an effective cooldown of 1.5 seconds. The enhanced version has a duration of about 6.5 seconds, allowing for the vines to be constantly active if timed correctly.