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Rock n' Roll
Rock n' Roll.png
Summon a pair of rocky buzzsaws that tear forward!
Element Earth Earth.png
Type Signature
Subtypes ?
Damage 3
Hit Count 10
Cooldown 6s
Knockback 4
Cost 22 Chaos gem.png
175 Gold.png
Pool 4
Id ?
Summons an additional buzzsaw!
Cost 200 Gold.png

Rock n' Roll is a Standard Earth Arcana in Wizard of Legend


Summons 3 buzzsaws that tear forwards in a straight line. If the buzzsaws strike a foe, they slow down drastically, dealing 10 hits of 3 damage for each buzzsaw.

If enhanced, 5 buzzsaws will be summoned.

Charged Signature: Summon 5 larger buzzsaws that each deal 15 hits of 5 damage.


This arcana is quite versatile, though it is excellent to initiate battles due to its effectively limitless range and consistent damage. It can even be used around certain corners as it will hug walls for a short period before vanishing. Utilize it from outside a foe's aggro range, then while they are stunned, aggressively close the distance to follow-up. Due to its low knockback and high stun, it can be paired with riskier spells.

Depending on how the buzzsaws hit, multiple buzzsaws can lock onto a same foe, especially against larger foes such as mini-bosses or Council members, dealing increased damage.

Spell combos[]

  • Crashing Meteor has a slow start-up that is mitigated by this arcana's stun potential.

Item combos[]

  • Singing Bowl will guarantee critical hits for every hit when active.
  • Vampire's Eyeglasses will heal for every critical hit. With the large number of individual hits, this combination is especially effective.
  • Items that have a chance to inflict a status effect (e.g. Tesla Coil, Phoenix Talon) can be effective with Rock n' Roll due to its high number of hits.

Additional notes[]