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Rushing Typhoon
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Arcana
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Element | Air | |
Type | Standard | |
Subtypes | Melee, Movement | |
Description | Fly forward with a ring of tumbling winds that locks onto the first enemy struck! | |
Damage | 25, 5 | |
Hit Count | 8 | |
Knockback | 0, 70 | |
Cooldown | 5.5s | |
Cost | 26 150 | |
Pool | 5 | |
Enhanced
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Description | Increases the tumbling duration! | |
Damage | 25, 5 | |
Hit Count | 11 |
Rushing Typhoon is a Standard Air Arcana in Wizard of Legend
Description[]
Dash forward in the direction you are aiming, delivering a kick to the first enemy you hit. The kick deals 25 damage, knocks enemies back and locks a mass of tumbling wind onto the enemy, which dealing 7 hits of 5 damage. The mass of wind also pulls enemies into its center.
If enhanced, the mass of wind lingers for a longer duration, causing it to deal 10 hit of 5 damage.
Strategies[]
The mass of wind can hit multiple enemies if they are lined up. This will also gather the enemies together, ideal for following up with other arcana. While the arcana doesn't apply slow it's great to keep enemies in line as they are stun lock similar to the enhanced variant of Breaking Twister.
The kick can be used to knock enemies into pits.
Spell combos[]
- Gale-force Alignment lines enemies up, which is perfect for setting them up for Rushing Typhoon.
- Jump or movement arcana such Airborne Slam, Seismic Entry, Voltaic Needle or Glacial Cross are perfect for following up on enemies pushed back by Rushing Typhoon.
- Ice Spear and Arc Sphere benefit well from this arcana due to the crowd control component.
Item combos[]
- Dark Katana triples the chance to inflict critical hits.
- Soccer Cleats increases the damage.
- Jumper Cables reduced the cooldown.
- Wings of Icarus heal you whenever you knock an enemy into a pit.