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Spike Track
Spike Track
Arcana
ElementEarth Earth
TypeDash
Subtypesmovement
DescriptionTear forward and leave behind a trail of earthen spikes!
Damage30
Hit Count1
Knockback10
Cooldown5s
Cost17 Chaos gem
50 Gold
Pool4
Enhanced
DescriptionSpikes continue to form even after dash is complete!

Spike Track is a Dash Earth Arcana in Wizard of Legend

Description[ | ]

Dash forwards in the direction you are moving, leaving behind a trail of rocky spikes that deals 30 damage.

If enhanced, the trail extends in front of you for, doubling its length.

This arcana can still be when on cooldown, but the spikes will not be created.

Strategies[ | ]

Since the spikes are formed in a line behind you, the only way to deal damage is top dash through enemies.

Spike Track is not good at dealing with groups of spread out enemies due to the narrow are a covered by the spikes. Try to make enemies more manageable by grouping them together, this allows the spikes to hit all of them at once.

The enhanced version can be used to "snipe" enemies from afar as you move towards them.

Spike Track deals high enough damage to stun most enemies.

Spell combos[ | ]

Item combos[ | ]

Additional notes[ | ]

  • Spike track has the highest base damage of any dash arcana.
  • Despite emerging from the ground, the spikes can travel over pits.


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