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Your wizard has various stats that can be modified by Relics, Outfits, and some Arcana. There is no way to see your stats in game.
List of stats[]
Armor[]
Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the reduction is less than 1, this will have no effect.
All sources of armor stack additively.
Name | Amount | Notes |
---|---|---|
Patience | 5(7.5)% | + 5(7.5)% Max health + 10(15)% Run speed |
Grit | 10(15)% | + 10(15)% Healing received |
Rule | 10(15)% | + 10(15)% Damage |
Euphie's Shawl | 5% | |
Thesis on Defense | 2-12% | Starts at 2% armor and gains +0.01% per point of damage taken. |
Neve's Emerald | 20% | Requires 7 earth Arcanas equipped to be active. Also grants |
Jade's Chakra Locket | 12% | Starts at 2.02% armor, and increases by approximately 1% for every 100 gems, capping at 999 gems Heal 1 hp when picking up a chaos gem. |
Heavy Travel Jacket | 1-67% | Grants 1% per relic in inventory.
Can achieve up to 67% armor using bundles and Adorable Mimic |
Curse Eater's Vest | 0-11% | Grants 1% armor and 15 health per cursed relic in inventory.
Combines with Curse Eater's Mask and Curse Eater's Watch into Curse Eater's Bundle |
Helm of Midas | 0-20% | Equal to 4% of gold up to 20% at 500 gold. |
Armor of Resolve | 20% | While below 30% hp. |
Calcifying Bonemail | 20% | Active for 3 seconds after taking damage |
Memory Chainmail | 16% | Only against attacks of the same type as the last 3 hits taken. |
Armor of Greed | 12% | Lose 5 gold when hit. |
Golden Armor of Envy | 16% | Prices increase by 50% |
Tortoise Shield | 20% | -20% damage dealt |
Effective health[]
Effective health refers to the amount of damage the player can take factoring in damage reduction. Effective health can be calculated with
Effective health =
10% armor results in effective health.
50% armor results in effective health. 90% armor results in effective health Due to the way armor scales it becomes more effective the more the player already has. Going from 0 armor to 10 armor increases effective health by compared to 0% armor. Going from 80 to 90 armor increases effective health by compared to 80% armor. The effective health increase from armor curve looks like this: |
Elemental Resistance[]
Elemental resistance reduces incoming damage from elemental attacks of a specific element by a percentage multiplier. Stacks multiplicatively with armor, and different sources of elemental resistance stack multiplicative with each other.
Name | Amount | Notes |
---|---|---|
Resolute Svalinn | 25% | Resistance to fire attacks |
Starchy Parachute | 25% | Resistance to air attacks |
Auger of Poetry | 25% | Resistance to earth attacks |
Insulated Vest | 25% | Resistance to lightning attacks |
Three Gorges Bulwark | 25% | Resistance to water attacks |
Prismatic Vambrace | 0-25% | When hit by elemental damage, permanently increases resistance to that element by 0.05%. Maximum 25% per element. |
Tracking Suit | 0-35% | Adds 5% resistance to each element per arcana of that element in the players inventory, minimum 2 arcana. |
Cooldown Reduction[]
Cooldown Reduction reduces the base time between consecutive casts of an arcana by a percentage.
All percentage-based sources of cooldown reduction stack multiplicatively.
Flat sources of cooldown reduction (e.g. Scales of Babylon) apply after multiplicative cooldown reduction.
Vigor | 10(15)% | +10(15)% health |
Tempo | 15(22.5)% | + 10(15)% Run speed |
Roxel's Pendulum | 10% | |
Tozy's Pocket Watch | 20% | -25% signature charge rate |
Neve's Sapphire | 30% | +50% healing
Only active while holding 7 water Arcanas |
Curse Eater's Watch | 4-44% | -4% cooldowns and +5% signature charge rate per cursed relic held |
Archaic Cheat Sheet | 25% | Only affects summon Arcanas |
Jumper Cables | 15% | Only affects movement Arcanas |
Greased Boots | 40% | Only affects dash Arcanas.
Enhances dash Arcana. |
Cruel Chess Clock | 50% | -35% damage dealt |
Double Toil | 50% | +100% damage taken |
Titan's Equilibrium | 4-24% | Un-enhances all Arcanas granting -4% Cooldowns for each unaffected Arcana |
Chaotic Pendulum | 75% | Affects both enemies and players.
Enemies also deal +25% damage |
Theoretical maximum:[]
Arcana Type | Maximum reduction | Outfit and relics | Math |
---|---|---|---|
All arcanas | 98.30368% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 1.69632% = 98.30368% |
Summon Arcanas | 98.648245% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 1.351755% = 98.648245% |
Movement Arcanas | 98.468011% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 1.531989% = 98.468011% |
Dash Arcanas | 99.0267364% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 0.9732636% = 99.0267364% |
All water Arcanas | 98.738362% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 1.261638% = 98.738362% |
Water summon Arcanas | 98.998111% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 1.001889% = 98.998111% |
Water movement Arcanas | 98.8645258% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 1.1354742% = 98.8645258% |
Water Dash Arcanas | 99.28086634% | Enhanced Tempo Roxel's Pendulum |
(100-22.5)* 100% - 0.7191337% = 99.28086634% |
Crit chance[]
Critical hit chance is the likelihood that an attack will hit critically (dealing a critical hit), having its damage multiplied by 150% (+bonus crit damage).
Base critical hit chance is 5%.
All sources of crit chance apply additively, except for Dark Katana and Tipsy Gladius. These two sources of crit chance apply multiplicatively, and are applied after all additive sources of crit chance.
Vampire's Eyeglasses will cause every critical hit landed to restore 1 hp.
Source | Amount | Notes |
---|---|---|
Hope | 5(7.5)% | + 5% Max health
+ 10% Run speed + 5% Damage Has no effect until you unlock the Vigor, Venture, Pace, Awe, and Rule outfits. |
Shift | 5(7.5)% | + 10(15)% Evade |
Awe | 10(15)% | +25(37.5)% Crit Damage |
Analytical Monocle | 8% | |
Auditor's Talisman | 25% | while below 30% HP |
Claws of Tomo | 5% | For basic Arcanas only.
Enhances basic Arcana. |
Covert Ops Mask | 100% | For 3 seconds after evading an attack. |
Crimson Clover | 15% | also affects enemies |
Critical Placebos | 12% | causes all attacks to have the crit visual effect regardless of crit |
Curse Eater's Mask | 0-33% | +3% crit chance and damage per cursed relic held. |
Dark Katana | x300% | tripples crit chance for melee arcana |
Jeremiah's Needle | -25% | +100% crit damage (crit damage goes from +50% to +100%) |
Neve's Citrine | 20% | While holding 7 lightning Arcanas.
Arcanas inflict level 1 shock. |
Shark Mask | 100% | For signature casts only
-25% signature charge rate |
Singing Bowl | 100% | for one cast after not using any standard or non charged signature arcana for 7 seconds |
Tapping Gloves | 25% | For arcanas used after a basic arcana |
Tipsy Gladius | x0.5 | Halves crit chance
+15% Evade |
Critical (Crit) Damage[]
Critical damage is the amount of damage dealt by a Critical Hit. Without modifications, a Critical Hit is stronger than a regular hit by 150%. The Critical damage multiplier increases the damage of an attack by a percentage when the attack critically hits. Crit damage modifiers apply after base damage modifiers.
All sources of crit damage stack additively with the base 150% crit damage modifier. Requires testing.
Dice of the Nemesis adds a 2% chance to deal +300 damage with critical hits
Source | Amount | Notes |
---|---|---|
Awe | 25(37.5)% | + 10(15)% Crit chance |
Assassin's Blade | 50% | |
Insignia of Legend | 0-175% | Only affects chaos arcana
+25% crit damage per chaos arcana held |
Jeremiah's Needle | 100% | -25% Crit chance |
Oversized Needle | 800% | -75% damage dealt |
Damage[]
Damage is the amount of health removed from an entity when struck by an arcana or hazard.
Percentage-based sources of damage stack additively except for bonuses from outfits, Double Trouble, Hunter's Stiletto, and elemental resistance/weakness. These three sources apply multiplicatively, and are calculated last.
Damage is rounded up to the nearest whole number.
Evade[]
Evasion adds a chance that an attack will miss completely, triggering no damage, knockback, or status effect. Also grants brief immunity to attacks of the same type.
Most percentage-based sources of evasion stack additively.
- It is possible to gain 100% evade chance, preventing all damage. However, this will not prevent damage from falling into a pit.
Source | Amount | Notes |
---|---|---|
Patience | 5(7.5%)% | + 5(7.5)% Max health + 10(15)% Run speed |
Shift | 10(15)% | +5(7.5)% Crit chance |
Savile Special | 5(7.5)% | + 5(7.5)% Max health +10(15)% Run speed |
Antiquated Tabi | 8% | |
Breezy Gray Canvas | ???-100% | Grants a chance to restore a dash charge and a chance to dodge while dashing based on amount of unlocked air Arcana |
Calvin's Sandy Shoes | 25% | While below 30% hp |
Neve's Quartz | 20% | While wearing seven air arcana |
Cassim's Airy Cloak | 100% | Active for 2 seconds after getting hit. 20 second cooldown |
Leemo's Leaf | 100% | While dashing. Dodging attacks in this way grants signature charge. |
Puffy Parka | 100% | Only against critical hits |
Nog's Heavenly Boots | 45% | Doubles damage taken |
Tipsy Gladius | 15% | Halves crit chance |
Max Health[]
Max Health is the total amount of damage an entity can take before being defeated.
Most percentage-based sources of Max Health stack multiplicatively. Flat HP increases (e.g. from Tea of Mercy) apply after all percentage-based modifiers.
Hope | 5(7.5)% | + 10(15)% Run Speed + 5(7.5)% Damage |
Patience | 5(7.5)% | + 10(15)% Run Speed + 5(7.5)% Armor |
Vigor | 10(15)% | -10(15)% Cooldowns |
Level | -50%-50(75)% | -50% Damage -50% Signature charge rate |
Venture | -40% | +10(15)% Damage +10(15)% Run Speed |
Fall | Max HP set to 100 | Disable relics that modify max health Rapidly regenerate health after not taking damage for 5 seconds. |
Pride | Max HP set to 1 | Shields disabled |
Savile Special | 5% | +10% Run Speed +5% Evade |
Chaotic Comedy | Max HP set to 1 | All enemies have 1 HP as well.
Disable all other relics affecting max health |
Broken Plague Flask | -40% | Enemy health reduced by 40% too |
Heartrender's Amulet | -40% | Damage increases as your health decreases, up to 50% at 50 hp. |
Spiked Emergency Kit | -40% | Regenerate 2 HP per second or so while below 30% of max health. |
Vampire's Fangs | -40% | Heals 3 hp when killing an enemy. |
Glass Cannon | -30% | Increase Damage by 20% |
Large Red Button | -20% | Fully heals the player upon starting a level.
All other healing has no effect |
Super Carrot Cake | 0-75 | Increases max health by 2 when taking damage (not from pits), up to maximum 75 |
Tea of Mercy | 0-75 | Increases max health by 3 whenever healed, up to maximum 75 |
Sturdy Shoebox | 15-90 | 15 hp per movement arcana equipped (not the 7th extra slot) |
Dependable Cake | 0-100 | Increases max hp by 3 when damage is taken, up to a maximum of 100. Regenerate 3hp per tick when below 30% max hp. |
Nox's Cloak | 10-120 | +10 max health per cursed relic in the inventory. +2% movement speed per cursed relic in the inventory. |
Reliable Backpack | 10-120 | +10 max health per defensive relic held. |
Curse Eater's Vest | 15-180 | Each Cursed Relic held increases Max Health by 15 points and Armor by 1% |
Giant's Heart | 10% | Increased by 10% of your current maximum. |
Neve's Emerald | 20% | Increases armor by 20%. Ignores stun and knockback. |
Tiny Crocodile Heart | -50%-50% | Modify max health by -50%. Increases modifier by 1% when killing an enemy, up to a maximum of +50%. |
Run speed[]
Run speed affects how quickly an entity can move around without the use of any arcana.
Hope | 10(15)% | + 5(7.5)% Max health + 5(7.5)% Damage |
Patience | 10(15)% | + 5(7.5)% Max health + 5(7.5)% Armor |
Pace | 15(22.5)% | -30(45)% Sprint delay |
Tempo | 10(15)% | -15(22.5)% Cooldowns |
Venture | 10(15)% | +10(15)% Damage -10(15)% Cooldowns |
Savile Special | 10% | +5% Max health +5% Evade |
Anchor of Burden | -60% to -5% | -5% movement speed for each cursed relic held. +5% attack damage and stun duration per cursed relic |
Silver Spinning Top | -45% | Increase arcana activation speed by 35%. |
Bewitching Glue | -25% | Increase attack damage by 25%. Enemies can no longer be knocked back. |
Flashy Boots | -x% | Lowers movement speed by an unspecified amount. Allows you to triple dash. |
Friendship Bracelet | 6-15% | +6% movement speed if playing alone, 15% if both players equip it.
+5% / 12.5% damage increase |
Equestricap | 8% | Accelerate to max speed 60% faster. |
Unicorn Disguise | 10% | Accelerate to max speed 75% faster. Combination of Equestricap and Unicorn Tail |
Mercury's Sandals | 12% | |
Autograph Pad | 20% | Only when signature arcana is fully charged. Increases damage by 20%. |
Neve's Quartz | 20% | Holding seven air arcana increases movement speed and evasion by 20%. All arcana inflicts level 2 slow. |
Nox's Cloak | 2-24% | +2% movement speed per cursed relic in the inventory. +10 max health per cursed relic in the inventory. |
Quantum Capacitor | 40% | Increases movement speed for enemies by 50% |
Spell Thief's Socks | 0-50% | 10% for each arcana on cooldown |
Activation speed[]
Activation speed affects how fast you cast arcana. As basic arcana have no cooldown, the rate at which it can be used is purely dependent on activation speed.
Silver Spinning Top | 35% | Decrease movement speed by 45% |
Magician's Wand | -30% | Increases damage by 20% |
Evening Gloves | 20% |
Trivia[]
- Prior to V1.2 there was an additional stat, Defense, which reduced incoming damage by a flat amount. It was removed due to frequent confusion with Armor.