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Your wizard has various stats that can be modified by Relics, Outfits, and some Arcana. There is no way to see your stats in game.

List of stats[]

Armor[]

Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the reduction is less than 1, this will have no effect.

All sources of armor stack additively.

Sources
Name Amount Notes
Patience Patience 5(7.5)% + 5(7.5)% Max health

+ 10(15)% Run speed
+ 5(7.5)% Evade
Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits.

Grit Grit 10(15)% + 10(15)% Healing received
Rule Rule 10(15)% + 10(15)% Damage
Euphie's Shawl 5%
Thesis on Defense 2-12% Starts at 2% armor and gains +0.01% per point of damage taken.
Neve's Emerald 20% Requires 7 earth Arcanas equipped to be active.

Also grants
+20% Health
Immune to stun and knockback

Jade's Chakra Locket 12% Starts at 2.02% armor, and increases by approximately 1% for every 100 gems, capping at 999 gems

Heal 1 hp when picking up a chaos gem.

Heavy Travel Jacket 1-67% Grants 1% per relic in inventory.

Can achieve up to 67% armor using bundles and Adorable Mimic

Curse Eater's Vest 0-11% Grants 1% armor and 15 health per cursed relic in inventory.

Combines with Curse Eater's Mask and Curse Eater's Watch into Curse Eater's Bundle

Helm of Midas 0-20% Equal to 4% of gold up to 20% at 500 gold.
Armor of Resolve 20% While below 30% hp.
Calcifying Bonemail 20% Active for 3 seconds after taking damage
Memory Chainmail 16% Only against attacks of the same type as the last 3 hits taken.
Armor of Greed 12% Lose 5 gold when hit.
Golden Armor of Envy 16% Prices increase by 50%
Tortoise Shield 20% -20% damage dealt

Effective health[]

Effective health refers to the amount of damage the player can take factoring in damage reduction. Effective health can be calculated with

Effective health =

Examples
10% armor results in effective health.

50% armor results in effective health.

90% armor results in effective health

Due to the way armor scales it becomes more effective the more the player already has.

Going from 0 armor to 10 armor increases effective health by compared to 0% armor.

Going from 80 to 90 armor increases effective health by compared to 80% armor.

The effective health increase from armor curve looks like this:

Armor scaling

Elemental Resistance[]

Elemental resistance reduces incoming damage from elemental attacks of a specific element by a percentage multiplier. Stacks multiplicatively with armor, and different sources of elemental resistance stack multiplicative with each other.


Sources
Name Amount Notes
Resolute Svalinn 25% Resistance to fire attacks
Starchy Parachute 25% Resistance to air attacks
Auger of Poetry 25% Resistance to earth attacks
Insulated Vest 25% Resistance to lightning attacks
Three Gorges Bulwark 25% Resistance to water attacks
Prismatic Vambrace 0-25% When hit by elemental damage, permanently increases resistance to that element by 0.05%. Maximum 25% per element.
Tracking Suit 0-35% Adds 5% resistance to each element per arcana of that element in the players inventory, minimum 2 arcana.

Cooldown Reduction[]

Cooldown Reduction reduces the base time between consecutive casts of an arcana by a percentage.

All percentage-based sources of cooldown reduction stack multiplicatively.

Flat sources of cooldown reduction (e.g. Scales of Babylon) apply after multiplicative cooldown reduction.

Sources
Vigor Vigor 10(15)% +10(15)% health
Tempo Tempo 15(22.5)% + 10(15)% Run speed
Roxel's Pendulum 10%
Tozy's Pocket Watch 20% -25% signature charge rate
Neve's Sapphire 30% +50% healing

Only active while holding 7 water Arcanas

Curse Eater's Watch 4-44% -4% cooldowns and +5% signature charge rate per cursed relic held
Archaic Cheat Sheet 25% Only affects summon Arcanas
Jumper Cables 15% Only affects movement Arcanas
Greased Boots 40% Only affects dash Arcanas.

Enhances dash Arcana.

Cruel Chess Clock 50% -35% damage dealt
Double Toil 50% +100% damage taken
Titan's Equilibrium 4-24% Un-enhances all Arcanas granting

-4% Cooldowns for each unaffected Arcana
+5% damage for each affected Arcana

Chaotic Pendulum 75% Affects both enemies and players.

Enemies also deal +25% damage

Theoretical maximum:[]

The theoretical maximum cooldown reduction for Arcanas
Arcana Type Maximum reduction Outfit and relics Math
All arcanas 98.30368% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Curse Eater's Watch
And 5 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-[4+5]*0.04)
=0.0169632 = 1.69632%

100% - 1.69632% = 98.30368%

Summon Arcanas 98.648245% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Archaic Cheat Sheet
Curse Eater's Watch
And 4 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-25)*
(100-[4+4]*0.04)
=0.01351755 = 1.351755%

100% - 1.351755% = 98.648245%

Movement Arcanas 98.468011% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Jumper Cables
Curse Eater's Watch
And 4 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-15)*
(100-[4+4]*0.04)
=0.01531989 = 1.531989%

100% - 1.531989% = 98.468011%

Dash Arcanas 99.0267364% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Jumper Cables
Greased Boots
Curse Eater's Watch
And 3 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-15)*
(100-40)*
(100-[4+3]*0.04)
=0.009732636 = 0.9732636%

100% - 0.9732636% = 99.0267364%

All water Arcanas 98.738362% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Neve's Sapphire and 7 water Arcanas
Curse Eater's Watch
And 4 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-30)*
(100-[4+4]*0.04)
=0.01261638 = 1.261638%

100% - 1.261638% = 98.738362%

Water summon Arcanas 98.998111% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Neve's Sapphire and 7 water Arcanas
Archaic Cheat Sheet
Curse Eater's Watch
And 3 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-30)*
(100-25)*
(100-[4+3]*0.04)
=0.01001889 = 1.001889%

100% - 1.001889% = 98.998111%

Water movement Arcanas 98.8645258% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Neve's Sapphire and 7 water Arcanas
Jumper Cables
Curse Eater's Watch
And 3 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-30)*
(100-15)*
(100-[4+3]*0.04)
=0.011354742 = 1.1354742%

100% - 1.1354742% = 98.8645258%

Water Dash Arcanas 99.28086634% Tempo Enhanced Tempo

Roxel's Pendulum
Tozy's Pocket Watch
Cruel Chess Clock
Double Toil
Titan's Equilibrium
Chaotic Pendulum
Neve's Sapphire and 7 water Arcanas
Jumper Cables
Greased Boots
Curse Eater's Watch
And 2 more cursed relics

(100-22.5)*
(100-10)*
(100-20)*
(100-50)*
(100-50)*
(100-24)*
(100-75)*
(100-30)*
(100-15)*
(100-40)*
(100-[4+2]*0.04)
=0.007191337 = 0.7191337%

100% - 0.7191337% = 99.28086634%

Crit chance[]

Critical hit chance is the likelihood that an attack will hit critically (dealing a critical hit), having its damage multiplied by 150% (+bonus crit damage).

Base critical hit chance is 5%.

All sources of crit chance apply additively, except for Dark Katana and Tipsy Gladius. These two sources of crit chance apply multiplicatively, and are applied after all additive sources of crit chance.

Vampire's Eyeglasses will cause every critical hit landed to restore 1 hp.

Sources
Source Amount Notes
Hope Hope 5(7.5)% + 5% Max health

+ 10% Run speed + 5% Damage Has no effect until you unlock the Vigor, Venture, Pace, Awe, and Rule outfits.

Shift Shift 5(7.5)% + 10(15)% Evade
Awe Awe 10(15)% +25(37.5)% Crit Damage
Analytical Monocle 8%
Auditor's Talisman 25% while below 30% HP
Claws of Tomo 5% For basic Arcanas only.

Enhances basic Arcana.

Covert Ops Mask 100% For 3 seconds after evading an attack.
Crimson Clover 15% also affects enemies
Critical Placebos 12% causes all attacks to have the crit visual effect regardless of crit
Curse Eater's Mask 0-33% +3% crit chance and damage per cursed relic held.
Dark Katana x300% tripples crit chance for melee arcana
Jeremiah's Needle -25% +100% crit damage (crit damage goes from +50% to +100%)
Neve's Citrine 20% While holding 7 lightning Arcanas.

Arcanas inflict level 1 shock.

Shark Mask 100% For signature casts only

-25% signature charge rate

Singing Bowl 100% for one cast after not using any standard or non charged signature arcana for 7 seconds
Tapping Gloves 25% For arcanas used after a basic arcana
Tipsy Gladius x0.5 Halves crit chance

+15% Evade

Critical (Crit) Damage[]

Critical damage is the amount of damage dealt by a Critical Hit. Without modifications, a Critical Hit is stronger than a regular hit by 150%. The Critical damage multiplier increases the damage of an attack by a percentage when the attack critically hits. Crit damage modifiers apply after base damage modifiers.

Dice of the Nemesis adds a 2% chance to deal +300 damage with critical hits

Sources
Source Amount Notes
Awe Awe 25(37.5)% + 10(15)% Crit chance
Assassin's Blade 50%
Insignia of Legend 0-175% Only affects chaos arcana

+25% crit damage per chaos arcana held

Jeremiah's Needle 100% -25% Crit chance
Oversized Needle 800% -75% damage dealt

Damage[]

Damage is the amount of health removed from an entity when struck by an arcana or hazard.

Percentage-based sources of damage stack additively except for bonuses from outfits, Double Trouble, Hunter's Stiletto, and elemental resistance/weakness. These three sources apply multiplicatively, and are calculated last.

Damage is rounded up to the nearest whole number.

Evade[]

Evasion adds a chance that an attack will miss completely, triggering no damage, knockback, or status effect. Also grants brief immunity to attacks of the same type.

Most percentage-based sources of evasion stack additively.

  • It is possible to gain 100% evade chance, preventing all damage. However, this will not prevent damage from falling into a pit.
    • Master Sura's Third Phase will ignore evade chance so consideration is needed when using evasion builds in the Third Phase.
Sources
Source Amount Notes
Patience Patience 5(7.5%)% + 5(7.5)% Max health

+ 10(15)% Run speed
+ 5(7.5)% Armor
Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits.

Shift Shift 10(15)% +5(7.5)% Crit chance
Savile Special 5(7.5)% + 5(7.5)% Max health

+10(15)% Run speed
-10(15)% Cooldowns

Antiquated Tabi 8%
Breezy Gray Canvas ???-100% Grants a chance to restore a dash charge and a chance to dodge while dashing based on amount of unlocked air Arcana
Calvin's Sandy Shoes 25% While below 30% hp
Neve's Quartz 20% While wearing seven air arcana
Cassim's Airy Cloak 100% Active for 2 seconds after getting hit. 20 second cooldown
Leemo's Leaf 100% While dashing. Dodging attacks in this way grants signature charge.
Puffy Parka 100% Only against critical hits
Nog's Heavenly Boots 45% Doubles damage taken
Tipsy Gladius 15% Halves crit chance

Max Health[]

Max Health is the total amount of damage an entity can take before being defeated.

Most percentage-based sources of Max Health stack multiplicatively. Flat HP increases (e.g. from Tea of Mercy) apply after all percentage-based modifiers.

Sources
Hope Hope 5(7.5)% + 10(15)% Run Speed

+ 5(7.5)% Damage
+ 5(7.5)% Crit Chance
Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits.

Patience Patience 5(7.5)% + 10(15)% Run Speed

+ 5(7.5)% Armor
+ 5(7.5)% Evade
Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits.

Vigor Vigor 10(15)% -10(15)% Cooldowns
Level Level -50%-50(75)% -50% Damage

-50% Signature charge rate
Starts at -50%, each enemy defeated increases stats by 0.25%, up to maximum 50(75)% for each stat.

Venture Venture -40% +10(15)% Damage

+10(15)% Run Speed
-10(15)% Cooldowns

Fall Fall Max HP set to 100 Disable relics that modify max health

Rapidly regenerate health after not taking damage for 5 seconds.
Cannot be improved by Savile in the trials.

Pride Pride Max HP set to 1 Shields disabled
Savile Special 5% +10% Run Speed

+5% Evade
-10% Cooldowns

Chaotic Comedy Max HP set to 1 All enemies have 1 HP as well.

Disable all other relics affecting max health

Broken Plague Flask -40% Enemy health reduced by 40% too
Heartrender's Amulet -40% Damage increases as your health decreases, up to 50% at 50 hp.
Spiked Emergency Kit -40% Regenerate 2 HP per second or so while below 30% of max health.
Vampire's Fangs -40% Heals 3 hp when killing an enemy.
Glass Cannon -30% Increase Damage by 20%
Large Red Button -20% Fully heals the player upon starting a level.

All other healing has no effect

Super Carrot Cake 0-75 Increases max health by 2 when taking damage (not from pits), up to maximum 75
Tea of Mercy 0-75 Increases max health by 3 whenever healed, up to maximum 75
Sturdy Shoebox 15-90 15 hp per movement arcana equipped (not the 7th extra slot)
Dependable Cake 0-100 Increases max hp by 3 when damage is taken, up to a maximum of 100.

Regenerate 3hp per tick when below 30% max hp.
Combination of Spiked Emergency Kit and Super Carrot Cake.

Nox's Cloak 10-120 +10 max health per cursed relic in the inventory.

+2% movement speed per cursed relic in the inventory.
Replaces all non-cursed relics with random cursed ones.

Reliable Backpack 10-120 +10 max health per defensive relic held.
Curse Eater's Vest 15-180 Each Cursed Relic held increases Max Health by 15 points and Armor by 1%
Giant's Heart 10% Increased by 10% of your current maximum.
Neve's Emerald 20% Increases armor by 20%.

Ignores stun and knockback.
Only active when holding seven earth arcana.

Tiny Crocodile Heart -50%-50% Modify max health by -50%. Increases modifier by 1% when killing an enemy, up to a maximum of +50%.

Run speed[]

Run speed affects how quickly an entity can move around without the use of any arcana.

Sources
Hope Hope 10(15)% + 5(7.5)% Max health

+ 5(7.5)% Damage
+ 5(7.5)% Crit chance
Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits.

Patience Patience 10(15)% + 5(7.5)% Max health

+ 5(7.5)% Armor
+ 5(7.5)% Evade
Has no effect until you unlock the Vigor, Venture, Grit, Shift, and Tempo outfits.

Pace Pace 15(22.5)% -30(45)% Sprint delay
Tempo Tempo 10(15)% -15(22.5)% Cooldowns
Venture Venture 10(15)% +10(15)% Damage

-10(15)% Cooldowns
-40% Max health

Savile Special 10% +5% Max health

+5% Evade
-10% Cooldowns

Anchor of Burden -60% to -5% -5% movement speed for each cursed relic held.

+5% attack damage and stun duration per cursed relic

Silver Spinning Top -45% Increase arcana activation speed by 35%.
Bewitching Glue -25% Increase attack damage by 25%.

Enemies can no longer be knocked back.

Flashy Boots -x% Lowers movement speed by an unspecified amount.

Allows you to triple dash.
Increases damage of movement arcana by 15%.

Friendship Bracelet 6-15% +6% movement speed if playing alone, 15% if both players equip it.

+5% / 12.5% damage increase

Equestricap 8% Accelerate to max speed 60% faster.
Unicorn Disguise 10% Accelerate to max speed 75% faster.

Combination of Equestricap and Unicorn Tail

Mercury's Sandals 12%
Autograph Pad 20% Only when signature arcana is fully charged.

Increases damage by 20%.

Neve's Quartz 20% Holding seven air arcana increases movement speed and evasion by 20%.

All arcana inflicts level 2 slow.

Nox's Cloak 2-24% +2% movement speed per cursed relic in the inventory.

+10 max health per cursed relic in the inventory.
Replaces all non-cursed relics with random cursed ones.

Quantum Capacitor 40% Increases movement speed for enemies by 50%
Spell Thief's Socks 0-50% 10% for each arcana on cooldown

Activation speed[]

Activation speed affects how fast you cast arcana. As basic arcana have no cooldown, the rate at which it can be used is purely dependent on activation speed.

Sources
Silver Spinning Top 35% Decrease movement speed by 45%
Magician's Wand -30% Increases damage by 20%
Evening Gloves 20%

Trivia[]

  • Prior to V1.2 there was an additional stat, Defense, which reduced incoming damage by a flat amount. It was removed due to frequent confusion with Armor.