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The Summoner is one of the enemies in Wizard of Legend.
Summoner Attacks[]
- Rank 1: Fires 1 magic bolt, can summon 3 rush orbs (rush in straight line).
- Rank 2: Can summon 1 guardian orb (has 2, 3, or 4 tiny orbiters protecting it, depending on what floor the player is on).
- Rank 3: Can summon 2 shooter orbs (shoot 1 magic bolt).
Fire Summoner[]
- Rank 1: Fires a slow Flame Fusion ball, can summon 1 Rapid Fire Agent.
- Rank 2: Summons 1 Flame Seekers.
- Rank 3: Summons 1 Fire Zoner
Ice Summoner[]
- Rank 1: Charges up and fires a fast Aqua Breaker orb, can summon 1 Water Pulse Agent.
- Rank 2: Summons 1 Ice Seekers.
- Rank 3: Summons 1 Ice Zoner
Earth Summoner[]
- Rank 1: Fires a volley of stones, similar to Magnetic Follow-up, can summon 1 Earth Stomp Agent.
- Rank 2: Summons 1 Stone Seekers.
- Rank 3: Summons 1 Earth Zoner.
Wind summoner[]
- Rank 1: Fires a large Breaking Twister, can summon 1 Whirling Wind Agent.
- Rank 2: Summons 1 Vacuum Seekers.
- Rank 3: Summons 1 Wind Zoner
Lightning Summoner[]
- Rank 1: Shoots 3 balls of lightning in an arc, similar to Spark Array, can summon 1 Line Shock Agent.
- Rank 2: Summons 1 Thunder Seekers.
- Rank 3: Summons 1 Lightning Zoner
Strategies[]
It's best to use Area of Effect arcana, that will disable the summoned enemies, and hurt the sorcerer as well.
Defeating all the enemies summoned by a Summoner will stun it.
Elemental variants of the Summoner should be prioritised above other enemies so prevent them from summoning their dangerous agents, seekers and zoners.
Since the elemental variants summon only one agent at a time they can be easily stunned by taking out the low-health agent.
Additional notes[]
Elemental summoners were added in the Thundering Keep Update.
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