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|Description||When healed for more than your maximum health, gain a shield equal to half of the excess heal amount.|
Healing can surpass maximum health, adding a shield equal to half of the surplus, up to 50 points.
Think of this relic as a way to increase your maximum effective health. Health Orbs and relics capable of regenerating such as Vampire's Eyeglasses can keep up a steady shield active most of the time.
Also effective against Council Boss fights, as there will always be a health crystal that yields around ~75 healing points, wich can then be transmutted into a shield.
See Healing/Health Relics for relics that heal, making it easier to get the shield.
- Limited Edition Robe: Can be fairly useful in preserving the armor points by limiting the amount of damage taken for every hit. Can be paired with the Fall to boost the damage reduction.
- Fall: Out of all outfits, this is the one that mostly benefits from the Takeout Box. Since Fall can't increase the maximum health, having a relic that grants some shield points are the second best alternative into increasing the survivability of the character.
- Cassim's Airy Cloak: Will mitigate the amount of armor lost from fast attacks that hits several times. The effect can be further reinforced with the Limited Edition Robe.
- Mirror Shield: The shield will protect against one attack before the damage reaches your health/shield points. Can be useful when you accidentally take a hit while in the middle of a fight, mainly from ranged Archers and Mages off-screen.