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Terra Ring
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Arcana
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Element | Earth | |
Type | Signature | |
Description | Pulverize the ground to summon cascading rings of earth spikes! | |
Damage | 15 | |
Hit Count | 4 | |
Knockback | 7, 12, 1 | |
Cooldown | 5s | |
Cost | 26 150 | |
Pool | 5 | |
Enhanced
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Description | Summons all rings simultaneously but deals less damage overall! | |
Damage | 50 | |
Hit Count | 1 |
Terra Ring is a Standard Earth Arcana in Wizard of Legend
Description[]
Strike the ground, causing spikes of earth to tunnel out from the player dealing up to 5 hits of 15 damage each.
If enhanced, all the spikes will be summoned at once, dealing 50 damage immediately in an area around the player.
Charged Signature: Strike the ground 5 times dealing 25 damage each in an area around the player, then strike one last time dealing 50 damage.
Strategies[]
This arcana does more damage when close-up and acts as a good option when surrounded by foes. The enhanced version drastically improves the consistency of the damage and range, making it much improved as an area attack at the cost of some damage.
The charged Signature has a long duration that exposes you to attacks from foes out of range. Use a dash or a movement arcana to dive into the center of where foes are clustered to hit all of them with the charged Signature.
Enemies are pushed along by the spikes summoned by the unenhanced version, making it useful to clear space around yourself to prevent being swarmed.
Spell combos[]
- Tearing Whirlwind is perfect for setting up Terra Ring as it pulls enemies in around you.
- Terra Ring works well to follow up movement arcana that keep enemies close to you (e.g. Tectonic Drill, Crystalline Balestra, Seismic Entry or Burn Cycle)
Item combos[]
- Sano's Headband prevents interruption from other foe's attacks.