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Thunder Drop
Thunder Drop.png
Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area!
Element Lightning Lightning.png
Type Signature
Subtypes Melee, Jump, movement
Damage 30, 16 (shock)
Hit Count 1
Cooldown 6s
Knockback 10
Cost 16 Chaos gem.png
150 Gold.png
Pool 3
Id ?
Creates a secondary aftershock!
Damage 30,16 (shock), 10, 16 (shock)
Hit Count 2
Cost 175 Gold.png

Thunder Drop is a Standard Lightning Arcana in Wizard of Legend


Vanish into the sky before crashing down on a blot of lighting a short distance in front of you. Crashing down releases a burst of lightning around you which deals 30 damage, applies level 3 shock and slightly knocks enemies back.

If enhanced, a larger secondary is released 1 second after the first, dealing 10 damage and applying level 3 shock.

Charged Signature: Crash down alongside a barrage of 12 lighting spears, each creating a burst of lighting when they land and dealing increased damage over a much larger area.


This arcana acts as a great gap-closer while providing a small period of invulnerability to leap over foes' attacks and projectiles. To maximize damage, group foes close together. However, foes are occasionally able to attack the player as soon as they land. To avoid this, aim the attack so that the player will land a step or two away from the foe instead of directly on top of them.

While you are airborne you are unable to be damaged. This allows you to jump over attacks to avoid taking damage from them.

This jump, along with Seismic Entry and Astral Dissonance, can be used in place if no direction is pressed on the controller or if the mouse cursor is placed close to the player.

To maximize damage for the charged Signature, aim the attack so that the player lands as close to the foe as possible. Against mini-bosses or Council members, a single dash away will put the player in prime position to cast the charged Signature.

Spell combos[]

Item combos[]

  • Dark Katana triples the chance to get critical hits.
  • Soccer Cleats increases the damage.
  • Vicious Bunny Ears increases the damage and Thunder Drop counts towards its effect.
  • Indra's Copper Pipe increases the duration of the shock.
  • Jumper Cables will decrease the cooldown to 4.5 seconds.

Additional notes[]