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|Pull in enemies with a series of water balls before blasting them away with a massive deluge!|
|Summons an additional water ball to shield you while casting!|
Summons three large water balls that deal 15 damage and draw foes in, then deliver a powerful kick that bursts the water balls, dealing 50 damage.
If enhanced, a ball of water will form around the player which can absorb up to 50 damage.
Charged Signature: Create a large cone of water balls that deal 15 damage, then deliver a powerful kick that destroys all of them, dealing hits of 50, 55 and 60 damage for each row the foe is knocked into.
This arcana's wide range and consistent damage make it quite versatile, but it shines as a combo finisher. The water ball explosions give it a larger range than it initially appears. If enhanced, the shield can be used when overwhelmed by foes to knock foes back.
To maximize damage for the charged Signature version, cast it close to the foe to ensure they are hit into each row of water balls. For mini-bosses and Council members, using the charged Signature at point-blank range will reduce damage as they suffer less knockback. Instead, stand about 2 character lengths away to maximize damage.
- Cascading Blitz can gather foes up and when enhanced, also features a shield.
- Dark Katana will triple the chance to get critical hits.