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Voltaic Needle
Voltaic Needle.png
Dart forward and pin all foes in your path with a piercing lightning needle!
Basic
Element Lightning Lightning.png
Type Signature
Subtypes Melee, movement
Damage 25, 5
Hit Count 8
Cooldown 5.5s
Knockback 60, 15
Cost 21 Chaos gem.png
150 Gold.png
Pool 4
Id ?
Enhanced
Dart forward quicker with a more powerful needle!
Damage 25, 5
Hit Count 10
Cost 175 Gold.png

Voltaic Needle is a Standard Lightning Arcana in Wizard of Legend

Description[]

Dash forward in the direction you are aiming with a needle of lighting in your hand. If the dash hits an enemy it deals 25 damage and pulls them with you. The needle is then thrown forwards, generating a long stream of lighting which deals 7 hits of 5 damage and pushing enemies along with it.

If enhanced, you dash forwards faster, covering more distance and the lighting stream deals 9 hits of damage.

Charged Signature: Dash forward with a more powerful needle that generates 5 streams in a spread in front of you, covering a large area and dealing greatly increased damage.

Strategies[]

This arcana, as a lunge arcana, is useful to initiate fights with or to quickly close the gap on a troublesome foe, though note it will require more precise aim when compared to other similar lunge arcana. It will group foes closely together at a medium distance, allowing the player to follow-up easily. To maximize damage, group foes tightly together, catch as many foes as possible in the initial lunge and avoid dashing out while the needle is extending.

To maximize damage for the charged Signature version, cast it as close to the foe as possible so that they take damage from several streams at once. If the player's aim is slightly off course, the streams will not be centred on the target, reducing damage.

Since enemies are pushed back by the stream, Voltaic Needle is effective at pushing many enemies into pits if they are lined up beforehand.

Spell combos[]

Item combos[]

Additional notes[]

  • Each hit appears to have a very small splash range. If multiple foes are packed tightly together, more damage will be done to all of them then if it was only a single target.


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