This article is a stub. You can help Wizard of Legend Wiki by expanding it. |
Ward of Frost
| ||
---|---|---|
Arcana
| ||
Element | Water (Ice) | |
Type | Standard | |
Subtypes | summon | |
Description | Form a ward of frost that periodically freezes foes and increases all water damage done in the area! | |
Damage | 2 | |
Cooldown | 12 | |
Duration | 8 | |
Cost | 25 125 | |
Pool | 5 | |
Enhanced
| ||
Description | Ward area is increased and also increases lightning damage done in the area! |
Ward of Frost is a Standard Water Arcana in Wizard of Legend
Description[ | ]
The Water element version of the ward spell. Enemies take 20% more damage from Water Arcana while within the ward's radius. This Arcana has and initial blast that deals more damage than the periodic damage pulses and freezes enemies hit. The ward lingers for about 8 seconds.
When enhanced, this Arcana will increase Lightning damage and gain a wider area of effect.
Wards have 50 health and can be destroyed by enemy attacks.
Strategies[ | ]
Spell combos[ | ]
- Rebounding Icicles works very well with Ward of Frost as most enemies hit will be brought back to where the spell was initially cast.
Item combos[ | ]
- Demi's Teapot will increase the duration of Ward of Frost by 40%.
- Pop-up Primer
- Yuna's Storybook
- Grimoire of Ruin
- Archaic Cheat Sheet
- Hardcover Textbook
- Vampire's Cookbook
Additional notes[ | ]
- In versus mode, wards can only be damaged by arcana that deal damage from above ( Crashing Meteor, Dragon Fall, Thundering Chain and most jump arcana). They can take damage from any enemy attack in the Chaos Trials.
- Its cooldown starts immediately after being summoned so if it expires without being destroyed, it can be immediately replaced.