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Ward of Winds
Ward of Winds
Arcana
ElementAir Air
TypeStandard
Subtypessummon, buff
DescriptionSummon a ward of air that slows enemies and increases all air damage done in the area!
Damage30
Hit Count1
Cooldown8s
Duration8s
Cost25 Chaos gem
125 Gold
Pool5
Enhanced
DescriptionWard area is increased and also increases fire damage done in the area!

Ward of Winds is a Standard Air Arcana in Wizard of Legend

Description[]

Summon 1 stationary ward of air in front of you. The ward creates a blast of air when it is summoned which deals 30 damage, slows and pulls enemies into its area. Enemies take 20% more damage from air attacks and are slowed while within its area of effect.

If enhanced, enemies also take 20% more damage from fire attacks and the ward's area is much larger.

The ward lasts for 8 seconds before disappearing.

Wards have 50 health and can be destroyed by enemy attacks.

Strategies[]

Place wards in a room before a fight and try to keep enemies within its area to increase damage from other arcana.

Placing a ward on a boss at the beginning of their downphase can help to maximise damage dealt by your combo.

Prioritise picking up air and/or fire arcana when using Ward of Flames to benefit from its damage increase.

Spell combos[]

  • Generally, you'll want to use air arcana as they'll benefit from the ward's effect.
    • Try to use arcana that have little knockback so you can keep enemies within the wards area of effect. Arcana that cover a large area such as Whirling Tornado Whirling Tornado, Scales of Babylon Scales of Babylon or Heroic Leap Heroic Leap can also be effective as they cover the entire area of the ward.
    • An enhanced Breaking Twister Breaking Twister can linger within the ward's area, dealing increased damage for a long duration.
  • Fading Petal Fading Petal, Tearing Whirlwind Tearing Whirlwind and Gust Burst Gust Burst can be very effective at pulling enemies into the ward's area of effect.

Item combos[]

Additional notes[]

  • The ward increases the damage of its own attacks.
  • If the areas of several wards overlap, they still only increase damage by 20%.
  • In versus mode, wards can only be damaged by arcana that deal damage from above (Crashing Meteor Crashing Meteor, Dragon Fall Dragon Fall, Thundering Chain Thundering Chain and most jump arcana). They can take damage from any enemy attack in the Chaos Trials.
  • Its cooldown starts immediately after being summoned so if it expires without being destroyed, it can be immediately replaced.


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