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Wind Sentry
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Arcana
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Element | Air | |
Type | Standard | |
Subtypes | Projectile | |
Description | Throw a projectile that shoots enemies in the area! | |
Damage | 5 | |
Hit Count | 12 | |
Cooldown | 5s | |
Cost | 26 150 | |
Pool | 5 | |
Enhanced
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Description | Increases max number of winds that can be unleashed! | |
Damage | 5 | |
Hit Count | 15 |
Wind sentry is a Standard Air Arcana in Wizard of Legend
Description[]
Throw out a projectile in the direction you are aiming which can release up to 12 blasts of wind (15 if enhanced) similar to Wind Flurry, at enemies, dealing 5 damage each and knocking enemies back. The projectile will be destroyed upon hitting a wall or releasing all blasts of wind.
If the wind travels a set distance without releasing all winds it will explode, releasing all remaining winds in a circle around it.
Strategies[]
- Wind Sentry is a great "fire and forget arcana" as it will automatically target enemies in a large area.
- It's high knockback is perfect for knocking enemies into pits or dispersing large groups of enemies.
- This arcana can make dealing with Master Sura's Null Flash Agents very easy due to its auto-targeting ability.
- The winds pierce enemies allowing them to hit multiple enemies, which make this arcana able to do high damage to clusters of enemies.
Spell combos[]
- Arcana that can group enemies together such as Tearing Whirlwind, Glacial Cross, Dragon Dive etc are useful to setup Wind sentry to deal high damage.
Item combos[]
- Gloves of Gambit increases the damage of the winds.
- Wings of Icarus will heal you every time you knock an enemy into a pit.